reporust_rebootcancel

112,179 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Fixed some skin icons
9 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
9 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
9 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
9 Years Ago
fixed console.clear added console.tail <count> added console.search <string>
9 Years Ago
rcon utf8 input experiment
9 Years Ago
Fixed AF not forcing on for all textures (against diogo's wishes)
9 Years Ago
EAC updates
9 Years Ago
9 Years Ago
Planner traces ignore triggers Planner uses rust namespace defines instead of LayerMask.GetMask
9 Years Ago
Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
9 Years Ago
NRE fix
9 Years Ago
Landmine max placement distance is 4 (same as other traps)
9 Years Ago
Fixed item wrong categories
9 Years Ago
Fixed DoPrepare not being called on ScriptableObjects (missing skins in release)
9 Years Ago
Shorter shore wetness range, darker soaked albedo
9 Years Ago
Updated phrases
9 Years Ago
network protocol++
9 Years Ago
Skins
9 Years Ago
Fixed xmas skins
9 Years Ago
updated loot tables + manifest
9 Years Ago
removed physical trap items from spawn table
9 Years Ago
shell protection added to external walls/gates
9 Years Ago
Brought back shore wetness; new params, more broad; first stage before PBR params and extending to other shaders
9 Years Ago
ProjectVersion
9 Years Ago
Missed a !
9 Years Ago
valentines balaclava
9 Years Ago
ak47 skins
9 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
9 Years Ago
DDos exploit test
9 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
9 Years Ago
Fixed culling mode not working on Rust/Standard shader set
9 Years Ago
Made pool.prefabs and pool.assets console commands take an optional filter argument
9 Years Ago
Wall frame inserts do the same construction layer check walls do
9 Years Ago
cherry picked LOD cvar
9 Years Ago
Allowed mesh.quality and tree.quality to be > 100 Made mesh and tree qualities > 100 push back the billboard / cull distance as well
9 Years Ago
Tweaks
9 Years Ago
Burlap shirt skin
9 Years Ago
Updated weapon mod icons
9 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
9 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
9 Years Ago
Planner placement tweaks and fixes
9 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
9 Years Ago
Fixed barricades culling too early
9 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
9 Years Ago
Merge from main
9 Years Ago
Way better melee rock impacts
9 Years Ago
Fixed skin shading regression on OSX/glcore
9 Years Ago
min 5 damage from codelock failure
9 Years Ago
code lock shock final pass