112,175 Commits over 3,928 Days - 1.19cph!
electrical shock code for code locks, no more bruteforce
Workshop download diagnosis code
Added command "clear" (clears console)
Added command "copy" (copies console content to clipboard)
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
Building block prefab updates
Conditional models run on both client and server
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
Added detail spec/gloss to skin shader; made SSS blur stronger
fixed incorrect material display on brickwall LODs
plaster rendered brick walls variations prefabs
powerplant dressing update
Added skin variation lookup
concrete piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Removed hand popping into view on all hatchet vms
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
reactive target fbx, lods and materials
Added background texture for blog render videos
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
reduced the amount of wrist deformation when the flamethrower reloads
Ported over fix for AO overdarkening screen top
flamethrower viewmodel prefabs / sounds / special fx
SoundFade tweaks for andre
Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
Re-added deployer for locks (until we have something better for them)
Decay protection points use sockets (faster than physics query and actually reliable)
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Retired Deployer and DeployGuide scripts
Converted all deployables to use the planner entity for deployment
Network++
concrete slabs models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Missed heli glass material
Choppa has new shaders; now fades nicely into fog
Added fog-aware custom glass shader (very basic atm)
Added lower level of detail to rain
Tweaked SMAA for quality; now works on grass and others
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
Fixed external gate doors getting culled when 100+ world units away
Tweaked external gate door LOD1 distance
...but only on 64bit OSes
Enabled prefab pool by default