reporust_rebootcancel

121,151 Commits over 4,018 Days - 1.26cph!

8 Years Ago
melee info ui
8 Years Ago
Merge from main
8 Years Ago
Supermarket final tweaks
8 Years Ago
Potential fix for crash when closing the game
8 Years Ago
last set of clothing edits
8 Years Ago
Removed a number of less important profiler samples to improve profiler stability
8 Years Ago
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
8 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
8 Years Ago
Another UI fix introduced in 2017 Unity update
8 Years Ago
More clothing edits
8 Years Ago
Fixed supermarket products LOD issues
8 Years Ago
Merged from ai_4
8 Years Ago
Merged from main
8 Years Ago
Cleaner seperation of server and client in ai code. No nested coroutines in navmesh grid generation. New convars to control navmesh grid generation (cell size and height).
8 Years Ago
Supermarket products finished textures
8 Years Ago
Stripped shadervariants asset
8 Years Ago
Removed editor shader warmup (see comment)
8 Years Ago
More clothing edits
8 Years Ago
Fix for main menu news img displaying incorrect since Unity 2017 update
8 Years Ago
compile fix
8 Years Ago
weapon information panel
8 Years Ago
Added back shaderwarmup for editor only + shader variant collection
8 Years Ago
Fixed deferred mesh decals
8 Years Ago
Fixed image layer NRE when composite isn't available
8 Years Ago
fixed geiger counter pose made geiger counter rod folow the left hand
8 Years Ago
Updated speedtree shaders Updated motion vectors shader Updated standard cgincs
8 Years Ago
overlays no longer visible in third person (scope/helmet) fixed missing ref on planters manifest/prefab spam
8 Years Ago
Clothing edits to match new geometry
8 Years Ago
Fixed screen space shadows
8 Years Ago
Moved tonemapping+grading effect back to main camera
8 Years Ago
Fix for ServerImage displaying incorrect since Unity update
8 Years Ago
Merge from save150
8 Years Ago
Merge from main
8 Years Ago
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
8 Years Ago
Forest splat tweak
8 Years Ago
Fixed some monument prefabs being saved active instead of inactive
8 Years Ago
added 3rd person animations for holding the camera properly. fixed the camera materials tweaked the 3rd person walking animations
8 Years Ago
Updated microcliff splat and topology modifiers to make their transition look less horrendous
8 Years Ago
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
8 Years Ago
geiger counter entity / animations
8 Years Ago
Updated supermarket prefab
8 Years Ago
Supermarket junk colliders
8 Years Ago
Merge from main
8 Years Ago
Fixed grass meshes sometimes reaching onto other splats
8 Years Ago
Don't cache map in editor
8 Years Ago
ApplyTerrainAnchorsNew is now the default
8 Years Ago
Fixed compile issues
8 Years Ago
Increased launch site spawn priority to highest
8 Years Ago
Fixed ai.prefab data reset.
8 Years Ago
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)