112,169 Commits over 3,928 Days - 1.19cph!
trainyard/canyon/watertreatmentplant/tunnels update/backup
ready to place prefabs
more folder refactoring
powerplant update/backup
ready to place prefabs
folders refactoring
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
Sorting out instances for walls/rubble piles in powerplant
Fences and Walls models, LODs, Collisions
Ready to place prefabs, folders refactor
More standard shader compilation polish
plaster_a generic textures
Ignore "Coroutine continue failure" errors
Fixed speedtree shader compilation errors in dx9
Fixed potential shader issues in obscure configurations
Removed shader warmup (linux crash bug)
Fixed low res terrain rocks
optimized bear model LODs
Fixed floor grill thinking it was a door
updated phrases
Fixed standard blend layer shader bugs in lower LODs
More flexibility in shader framework
Tweaked distribution of rocks and bushes
Value noise decor placement parameters are now exposed in the inspector
Fixed broken alpha test on terrain affecting caves
Merged male/female tshirt
Female version of the tshirt
tuna wall light LODs, materials and textures.
Split intentory menu to its own scene
Pie menu is a scene
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
Sounds for new building frame pieces
Fixed warehouse floor decal (#492)
Merge from shader refactor branch
Completed shader refactor
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.