111,444 Commits over 3,928 Days - 1.18cph!
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
Made stuff static in HapisIsland
Slimming Wood and Toptier building skins
Renamed Petur's map to something less misleading (HapisIsland)
Fixed fogging in HapisIsland
Fixed rock/radtown draw distance in HapisIsland
Updated content maps
Fixed 2048 leaf textures
Fixed SpeedTree updater to use the new shader
Ran Speedtree updater
Quick first pass at horse footsteps
Fixed cloud billboards getting culled (wrong layer)
Rivers and roads made visible.
fixed the rocket launcher ironsighting so it points to the center of the screen
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Merge from terrain-improvements
Optimized SkinnedMeshCollider rebuilding
Ghetto fixed radtowns 2 and 4 being randomly scaled
Added LegacyLevel to build settings
Moved LegacyLevel to release folder
Various small fixes in the custom map
Prefab cleanup
Updated the digits on keypad
Slimmed the stone skin walls and foundations
Loading music obeys music volume convar
Editor loadout chooser persistance
signs no longer take bullet or explosive damage
some more work on keypad albedo
new keypad lock and textures / lods / mats
comments so I dont forget
Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
Added refresh to spawn handler context menu
Added parallax occlusion mapping to highest terrain quality mode
Render overlay alpha channel as white
Switched biome paint preview to overlay
Reduced rocket aimcone (more accurate now)