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Some more AI improvements.
Hapis radiation changes
Hapis tunnels exploit fix
Added Tier0, Tier1 and Tier2 topologies
Players only spawn on Tier0 beaches
Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic
Added Vector2.Rotate extension method
Hapis BradleyAPC setup
Hapis ME monument changes
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Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches
Some more scene tweaks
added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
candle hat default blueprint
metal window bars cheaper to research
Monuments default to "all tiers" on their MonumentInfo component
All remaining monuments (like caves) spawn on all tiers
secret bunkers hatch and frame models, textures & prefabs
Iceberg material tweaks / heighmap tweak
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Derive tangent basis for layers using uv1 (e.g. blend4-way)
secret_bunker_1 scene setup & files
Monuments only spawn in parts of the map that belong to their tier
Added bounds to MonumentInfo (have to be fully inside the monument tier)
Removed incorrect topology script from rock_med_c forest decor prefab
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
Fixed that ice lake 3 was rarely spawning
Improved ice lake 3 terrain blending
Adjusted biome distributions
Merge from snow_biome_revamp
A bunch of iceberg mesh fixes
Fixed stretched uvs
Stopped large icebergs from culling
Frozen shipping container prefabs
Removed sand from arctic coastline
Adjusted offshore topology
Added icebergs & icesheets (test)
Fixed players sometimes spawning in harbors
Fix for iceberg_6 colider error
Added padding topology (edge of map)
Adjusted iceberg and icesheet spawn rules and prefabs
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Added inspector warnings when trying to add the runtime-only batching components to prefabs
Optimized icesheet colliders
Added renderer and collider batching to icesheet prefabs
Icesheets/icebergs scene2prefab
Removed random destroy script from abandoned ships
Hair sets + piece descriptors
Updated hair prefabs to match skin naming format
Increased iceberg and icesheet density
Simplified icesheet coliders
Improved geometry and skinning on wrists/elbows
Haircap geometry is consistent across all male/female heads
Toned down scaling on some bones
Fixed player preview sometimes blinking backwards
Added more variation to dark skin colours
Possible fix for neck skinning problem on asianmale03