127,492 Commits over 4,109 Days - 1.29cph!
Lighthouses are actually set to tier 0
Harbors are actually set to tier 0 / 1
Reduced supermarket + gas station count
Reduced minimum distance between large monuments
Updated bounds on most monuments
MonumentInfo.CheckPlacement fix when multiple tiers are selected
Fixed collider issue on ice_sheet_b
Updated skinning on tshirt
Fixed snow mound_d lacking a collider
Increased precentage of the map that belongs to tier 2 slightly
hide pants, shorts & gloves skinning updates
Removed deprecated lso component from camera
Further simplified icesheet colliders
Merged last changeset from save153
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Fixed convar component warnings
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
World Serialization++
Network++
Fixed cave blend4 material shading below level 300
Update to NPC Player Think.
tweaked nailgun animations
setup the nailgun ammo material
Iceberg/icesheet scene2prefab
World Serialization++
Network++
Changed to cleaner approach; wip
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
removed halloween sounds.. I think
Slightly tweaked icesheet coliders to fix feet not touching the ground
Minor water tweaks + downscaled caustics textures
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Attempt at fixing potato mode snow-related shenanigans
first attempt at removing occluder pass
Flame turret can no longer be locked (bug fix)
Fixed a few false negative cases + more accurate screen-space bounds
Sparse grid cells no longer grow
Added grid and screen-space bounds to debugging
Added distance fade and ztest toggles to ddraw line and bounds
Merge from culling-noprepass (everything's occluder now)
Fixed culling in glcore
Fixed dark viewport in glcore / all platforms
Fixed compilation warnings
viewmodel skinning update for SAR & Eoka
updated the nailgun prefab with Tom's LOD models
Double shotgun worldmodel update, material settings changed