124,938 Commits over 4,171 Days - 1.25cph!
[D11] Fixed missing D11_CONSOLE_PORT defines
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Eliminated GC from TOD image effects
Cargo ship hull vertex paint
[D11] Updated RustNative code / recompiled console DLLs
cargo ship scene prep
breaking up crew building into smaller models
crew building interior greybox pass
added static ship door
Cargo ship hull vertex paint v2
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inventory.give takes item condition as an optional third parameter
added recycler just outside bandit town casino
!fixed disable broadcast on shopkeepers oops
fixed being able to turn recycler on/off if you are not the user
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scene updates
further breaking down crew building exterior
[D11] Use Machine Unique Id FTM until we get platform id's in.
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
Added PrefabPostProcess (runs after after components and children have been cleaned up)
New prefab pooling baseline
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fixed invisible supply signal smoke
removed debug.logs
[D11] Fixed an issue stopping multiple D11 users joining a map
ship crew building exterior and antena colliders
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
ship crew building interior collider