userBriancancel

321 Commits over 303 Days - 0.04cph!

24 Days Ago
configurable horizon buffer
24 Days Ago
24 Days Ago
performance tuning, cleanup
24 Days Ago
noise compression, reduce mip distance
26 Days Ago
fix reproj artifact when camera rotation snaps far
26 Days Ago
fix wobbly reprojection
26 Days Ago
add separate shadow density scale for cloud atmosphere shadowing
26 Days Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
27 Days Ago
add tod gradients for some cloud parameters
31 Days Ago
remove dumb thing
31 Days Ago
fix signed/unsigned mismatch warning
31 Days Ago
mac fix + line endings
31 Days Ago
merge from main
31 Days Ago
wind vector can be changed over time
31 Days Ago
increase shadow curve range
31 Days Ago
add controls for cloud shadowing amount
32 Days Ago
merge from macos-water-fixes
32 Days Ago
merge from findactivewaterbodies_optim
32 Days Ago
fix server compile
32 Days Ago
more sun configurableness
32 Days Ago
sun glow modulation texture, configurable mesh vs glow intensities
32 Days Ago
optimize FindActiveWaterBodies()
34 Days Ago
fix water rendering issues on macOS
35 Days Ago
tube lights wip implementation
35 Days Ago
atmosphere height falloff
38 Days Ago
apply biome fog to cloud layer
38 Days Ago
add biome fog ambient saturation mult to weather presets
41 Days Ago
cache the terrain map preprocessing
42 Days Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
46 Days Ago
add back relief mapping stuff that was accidentally reverted in prior merges
47 Days Ago
fix submarine underwater fog (WaterWindow)
49 Days Ago
49 Days Ago
preprocess terrain maps, per weather distance curve
53 Days Ago
vclouds atmospheric occlusion in reflection probe as well
54 Days Ago
add shore distance falloff control for biome fogs
54 Days Ago
add more parameters to control biome fog lighting
54 Days Ago
fix missing billboard clouds if vclouds are initially off
54 Days Ago
54 Days Ago
wind shear animation, fix shadow map when vclouds off
55 Days Ago
55 Days Ago
merge from main
55 Days Ago
fix missing shore vector texture in ocean vface calc
55 Days Ago
fix layer compositing
55 Days Ago
put mie scattering in remaining far field
55 Days Ago
fog light color includes ray color
55 Days Ago
55 Days Ago
55 Days Ago
further adjustment
56 Days Ago