userBriancancel

446 Commits over 456 Days - 0.04cph!

3 Months Ago
merge from main
3 Months Ago
Fix flickering block spiral stair guide
3 Months Ago
fix door wreath/knocker guides not rendering
3 Months Ago
properly render multiple guides at once with different states
3 Months Ago
merge from mesh-guide-shader-improvements (several fixes)
3 Months Ago
merge from main
3 Months Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
3 Months Ago
fix some missing guides, render alpha cutouts
3 Months Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
3 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
3 Months Ago
subtract 132290
3 Months Ago
report error, abort rendering if shader missing
3 Months Ago
add guide mesh shaders to always included list
3 Months Ago
merge from mesh-guide-shader-improvements
3 Months Ago
merge from main
3 Months Ago
merge from deployguidecolourtweaks
3 Months Ago
client guards
3 Months Ago
merge from deployguidecolourtweaks
3 Months Ago
merge from main
3 Months Ago
mat tweaks
3 Months Ago
shaders in bundle
3 Months Ago
hook into construction guides, configurable backface blend, neutral material
3 Months Ago
configurable states/lighting, alpha fresnel, z test with post opaque
3 Months Ago
bump maps, visible backfaces for depth cues
4 Months Ago
more progress
4 Months Ago
progress on guide mesh rendering improvements
4 Months Ago
fix texture declaration, gizmo radius
4 Months Ago
codegen
4 Months Ago
consolesystem restore
4 Months Ago
implement volumes that stencil out biome fog density in the density map
4 Months Ago
UI for multiple input meshes
4 Months Ago
remove debug tex output
4 Months Ago
lod baker multiple source meshes support
4 Months Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
4 Months Ago
merge from main
4 Months Ago
merge from canyon-fog-fix
4 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
4 Months Ago
merge from vclouds_default_enable
4 Months Ago
menu convar
4 Months Ago
merge from vclouds_default_enable
4 Months Ago
rename graphics.vclouds to graphics.volumetric_clouds
4 Months Ago
merge from vclouds_default_enable
4 Months Ago
move vclouds under graphics settings and part of graphics presets, default convar on
5 Months Ago
work around crash when undoing changes on Sky Dome when playing
5 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
5 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
5 Months Ago
fix cloud movement in timescaled demo
5 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
5 Months Ago
merge from main
5 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels