userBriancancel

750 Commits over 760 Days - 0.04cph!

31 Days Ago
merge from main
31 Days Ago
merge from render_pipeline_testing
31 Days Ago
fix atmosphere volume NREs for reals
34 Days Ago
merge from render_pipeline_testing
34 Days Ago
avoid atmosphere volume NRE
34 Days Ago
merge from render_pipeline_testing
34 Days Ago
fix missing underwater color grading in RRP
36 Days Ago
merge from render_pipeline_testing
36 Days Ago
set up proper renderer data for stone sculpture painting scene
36 Days Ago
merge from render_pipeline_testing
36 Days Ago
merge from main
36 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
37 Days Ago
merge from render_pipeline_testing
37 Days Ago
merge from main
37 Days Ago
fix player eyes in player preview applying fog from the main camera render in RRP
37 Days Ago
merge from render_pipeline_testing
37 Days Ago
work around weird skinviewer viewmodel errors
38 Days Ago
merge from render_pipeline_testing
38 Days Ago
Fix black paintballs in third person in RRP
42 Days Ago
respect water layer toggle in RRP
42 Days Ago
merge from render_pipeline_testing
42 Days Ago
fix underwater bubbles not working in RRP
42 Days Ago
merge from render_pipeline_testing
42 Days Ago
fix regression with water drop shader refraction in BRP
43 Days Ago
add admin convar to scale density of global atmophere fog
43 Days Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
50 Days Ago
merge from render_pipeline_testing
50 Days Ago
fix RRP having been force default enabled
50 Days Ago
merge from render_pipeline_testing (various fixes)
50 Days Ago
don't do RRP motion blur outside play mode or in non-game view
50 Days Ago
fix water caustics and contact shadows not working with deferred+ in RRP
50 Days Ago
fix broken frosted glass
51 Days Ago
fix glass AR refraction blurring being screen resolution dependent
52 Days Ago
merge from render_pipeline_testing
52 Days Ago
client guard
52 Days Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
52 Days Ago
merge from main
52 Days Ago
fix glass portion of glass ak always rendering on top of rivers (with a caveat that may also need fixing)
55 Days Ago
merge from render_pipeline_testing
55 Days Ago
oops client guard
55 Days Ago
merge from render_pipeline_testing
55 Days Ago
fix black player eyes in BRP in bandit camp (leaking spatial env volume shader props between cams), add pass to clear env volume shader props in RRP as well
58 Days Ago
give this a try cause why not
2 Months Ago
glass AK: - Use a mip-filtered refraction texture with specular shimmer/firefly reduction for better looking blurry refraction - Some shader simplification, remove unncessary alpha blending and emission map - Remove unnecessary "depth prime" viewmodel pass - Fix inconsistencies with viewmodel renderer shader passes between BRP and RRP
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix brp error spam on low water quality
3 Months Ago
fix func call typo
3 Months Ago
fix stupid auto inserted using
3 Months Ago
merge from main
3 Months Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal