userBriancancel

480 Commits over 518 Days - 0.04cph!

3 Months Ago
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
4 Months Ago
merge from terrain_potato_disable
4 Months Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
4 Months Ago
shadows render correctly
4 Months Ago
initial potentially better implementation of screen-space/contact shadows, doesn't work yet
4 Months Ago
disable biome fog when in deep sea
4 Months Ago
merge from deployguide_swamp_brightness_fix
4 Months Ago
fix deploy guide darkening when entering swamp
4 Months Ago
fix deploy guide"built-in render texture type not found" error
4 Months Ago
merge from anisotropic_fallback
4 Months Ago
fall back to isotropic specular impl where anisotropic material has 0 anisotropy
4 Months Ago
merge from oilrig_postvolume_fix
4 Months Ago
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
4 Months Ago
squeeze bent normals into skin shader g-buffer
4 Months Ago
merge from vclouds_demo_timescale_fix
4 Months Ago
fix cloud movement hitching in timescaled demo
4 Months Ago
merge from construction_guide_missing_normal_maps
4 Months Ago
fix some construction guides missing normal maps
4 Months Ago
merge from vclouds_amd_seam_fix
4 Months Ago
fix vertical seam in vclouds weather map on AMD
4 Months Ago
merge from deployguide_water_refraction
4 Months Ago
deploy guide renders in refraction under translucent water
5 Months Ago
merge from fog_drawdistance_fix
5 Months Ago
fix apparent fog density being affected by draw distance
5 Months Ago
height based tropical shore
5 Months Ago
deep sea specific ocean materials, tropical shore only in deep sea
5 Months Ago
tropical shore fade range
5 Months Ago
ocean tropical shore stuff
5 Months Ago
fix deployguide nre when holding tripod spotlight
5 Months Ago
potential mesh guide artifacting workaround
5 Months Ago
disable streaming on construction guide normal maps while active
5 Months Ago
merge from biome-fog-stencil-volumes
5 Months Ago
merge from main
5 Months Ago
merge from mesh-guide-shader-improvements (further fixes)
5 Months Ago
merge from main
5 Months Ago
Fix flickering block spiral stair guide
5 Months Ago
fix door wreath/knocker guides not rendering
5 Months Ago
properly render multiple guides at once with different states
5 Months Ago
merge from mesh-guide-shader-improvements (several fixes)
5 Months Ago
merge from main
5 Months Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
5 Months Ago
fix some missing guides, render alpha cutouts
5 Months Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
5 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
5 Months Ago
subtract 132290
5 Months Ago
report error, abort rendering if shader missing
5 Months Ago
add guide mesh shaders to always included list
5 Months Ago
merge from mesh-guide-shader-improvements
5 Months Ago
merge from main
5 Months Ago
merge from deployguidecolourtweaks