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749 Commits over 760 Days - 0.04cph!

5 Months Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
5 Months Ago
RRP BillboardLight logic consistency fix with BRP
5 Months Ago
tweak
5 Months Ago
fix active state for underwater effect not propagating
5 Months Ago
unity 6 VolumeManager fixes
5 Months Ago
DeployGuides: more explicit depth/stencil format
5 Months Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
5 Months Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
5 Months Ago
further RRP particle/billboard lighting
5 Months Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
5 Months Ago
remove extra semicolon
5 Months Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
5 Months Ago
prefab merge fix, will need to redo this
5 Months Ago
further fixes
5 Months Ago
fixes
5 Months Ago
merge from main
5 Months Ago
progress on billboard/particle lighting conversion to RRP
5 Months Ago
merge from lod_baker
5 Months Ago
lod baker: write output textures as tga instead of png
5 Months Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
5 Months Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
5 Months Ago
scene fix
5 Months Ago
finalize RRP underwater post processing
5 Months Ago
lod baker: distinguish identical mesh names
5 Months Ago
fix missing shader parameter used by post process effects
5 Months Ago
underwater post effect initial
5 Months Ago
remove debug print in WaterRendererFeature
5 Months Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
5 Months Ago
the big sync
5 Months Ago
fix player_model changes stomped in merge
5 Months Ago
merge from main
5 Months Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
6 Months Ago
add RustForwardOpaque lightmode to opaque geometry pass
6 Months Ago
RRP deploy guides
6 Months Ago
6.3 fix
6 Months Ago
RRP viewmodel camera
7 Months Ago
fix CCTVRemoteCamera missing vclouds and vfog components
7 Months Ago
merge from main
7 Months Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
7 Months Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
7 Months Ago
fix error rendering reflection probe when vclouds were disabled
7 Months Ago
add toggle for refraction screen edge fade behavior
7 Months Ago
merge from render_pipeline_testing (reflection fix)
7 Months Ago
fix vclouds not showing up in water reflections in BiRP
7 Months Ago
merge from main
7 Months Ago
merge from render_pipeline_testing
7 Months Ago
work around issues causing fog to be incorrect/denser than it should
7 Months Ago
merge from camera_fog_fix
7 Months Ago
further reduce fogging in cameras
7 Months Ago
merge from render_pipeline_testing