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300 Commits over 273 Days - 0.05cph!

3 Months Ago
fix compute shader error
3 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
3 Months Ago
merge from vclouds
3 Months Ago
merge from main
3 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
fix rasterization of manually double-sided LOD3s
3 Months Ago
atmosphere experimentation
3 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
3 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
3 Months Ago
fix decals RTs when 0 decals
3 Months Ago
auto-set file prefix from prefab name
3 Months Ago
account for alpha tested overlays
3 Months Ago
subsurface, more shader params, and experimenting with reflective glow
3 Months Ago
eye shader beginnings (parallax iris and two layer specular)
3 Months Ago
merge from main
3 Months Ago
performance improvements
3 Months Ago
clean up decal mesh collider
3 Months Ago
remove debug tex saving
3 Months Ago
mesh decal support in working order
3 Months Ago
wip mesh decal support
3 Months Ago
add file prefix and ray setback settings, ui cleanup
4 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
4 Months Ago
opaque bg except for missed rays
4 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
4 Months Ago
merge from ase-camdepth-fix
4 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
4 Months Ago
merge from main
4 Months Ago
also bake spec/gloss map
4 Months Ago
normal map fixes, dilation fixes
4 Months Ago
clear prefab when switching input type, clear material list before switching mesh
4 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
4 Months Ago
further normal map progress, output directory saving
4 Months Ago
progress on baking normal map/smoothness
4 Months Ago
don't render ocean if no ocean in scene
4 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
4 Months Ago
fixes, unwrap source mesh UVs
4 Months Ago
merge from main
4 Months Ago
add border dilation
4 Months Ago
copy more source mesh vertex columns, add saving of baked texture
4 Months Ago
submesh/multiple material support
4 Months Ago
initial lod baking tool
4 Months Ago
merge from vclouds
4 Months Ago
remove/disable unused stuff
4 Months Ago
merge from main
4 Months Ago
reset weather update sequences when enabling clouds
4 Months Ago
fix terrain paint layer shader error
4 Months Ago
merge from vclouds
4 Months Ago
merge from main