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382 Commits over 334 Days - 0.05cph!

3 Months Ago
wind shear animation, fix shadow map when vclouds off
3 Months Ago
3 Months Ago
merge from main
3 Months Ago
fix missing shore vector texture in ocean vface calc
3 Months Ago
fix layer compositing
3 Months Ago
put mie scattering in remaining far field
3 Months Ago
fog light color includes ray color
3 Months Ago
3 Months Ago
3 Months Ago
further adjustment
3 Months Ago
3 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
3 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
3 Months Ago
3 Months Ago
merge from vclouds
3 Months Ago
performance tweaks, block sun by clouds in reflection probe
4 Months Ago
projection madness
4 Months Ago
fix reversed noise channel order
4 Months Ago
merge from main
4 Months Ago
revert accidental change
4 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
4 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
4 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
4 Months Ago
add way to override weather profile with live editing support
4 Months Ago
Move FogMultiplier to WeatherPreset
4 Months Ago
merge from main
4 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
4 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
4 Months Ago
merge from jungle_update
4 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
4 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
4 Months Ago
fix missing terrain textures in workshop editor scene
4 Months Ago
underwater colors river-ocean blend
4 Months Ago
lame mie masking for time being
4 Months Ago
fix for no biome map
4 Months Ago
add global reflection mults that work
4 Months Ago
fix missing sun mesh/stars/moon
4 Months Ago
remove unused LUT property from ClimateParameters
4 Months Ago
distance curve only on biome fog, not atmosphere
4 Months Ago
fix command buffer sort order
4 Months Ago
add fog distance curve
4 Months Ago
add fog color gradient
4 Months Ago
fix missing cs kernel
4 Months Ago
merge from jungle_update
4 Months Ago
fix water rendering issue on reduced render scale
4 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
4 Months Ago
add color scale parameter for stars
4 Months Ago
fix default caustics texture if no WaterSystem instance
4 Months Ago
merge from jungle_update
4 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color