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475 Commits over 518 Days - 0.04cph!

7 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
7 Months Ago
merge from fogmethod1 (sky branch)
7 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
7 Months Ago
merge from main
7 Months Ago
merge from fogmethod1 (sky branch)
7 Months Ago
merge from fogmethod1 (sky branch)
7 Months Ago
merge from fogmethod1 (sky branch)
7 Months Ago
fix debug_cloud_position not reporting the randomized offsets
7 Months Ago
merge from fogmethod1 (sky branch)
7 Months Ago
merge from main
7 Months Ago
7 Months Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
7 Months Ago
various adjustments
7 Months Ago
merge from main
7 Months Ago
7 Months Ago
add per-biome, per-weather fog start distance ramps
7 Months Ago
don't interpolate atmosphere density stuff when live editing
7 Months Ago
make cloud haze configurable completely separately from atmosphere fog
7 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
7 Months Ago
merge from fogmethod1 (clouds/fog/sky)
7 Months Ago
7 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
7 Months Ago
add atmosphere fog start/end ramp up distance
7 Months Ago
merge from main
7 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
7 Months Ago
7 Months Ago
merge from main
7 Months Ago
restore 124170 (clouds/fog)
7 Months Ago
restore 124169 (clouds/fog)
7 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
7 Months Ago
fix relief mapping not applying to AO map
7 Months Ago
7 Months Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
7 Months Ago
fix cloud config override issues
7 Months Ago
add all cloud configs to list on climate
7 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
7 Months Ago
underground fog
8 Months Ago
add brightness/contrast controls for night sky
8 Months Ago
correct default max brightness
8 Months Ago
smooth out abrupt fog/lighting change when going underground
8 Months Ago
fix editor error
8 Months Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
8 Months Ago
8 Months Ago
fix cloud reprojection artifacts where viewDir.y < 0
8 Months Ago
remove debug print
8 Months Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
8 Months Ago
disable biome fog on craggy and playground as it doesn't make sense
8 Months Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
8 Months Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
8 Months Ago
reformat conditional