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405 Commits over 395 Days - 0.04cph!

44 Days Ago
merge from vclouds_default_enable
47 Days Ago
move vclouds under graphics settings and part of graphics presets, default convar on
56 Days Ago
work around crash when undoing changes on Sky Dome when playing
2 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
2 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
2 Months Ago
fix cloud movement in timescaled demo
2 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
2 Months Ago
merge from main
2 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
2 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
2 Months Ago
fix invisible 2D cloud layer
2 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
2 Months Ago
put foregroundfog shader in bundle
2 Months Ago
merge from brightnessfix
2 Months Ago
merge from main
2 Months Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
2 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
2 Months Ago
merge from fogmethod1 (sky branch)
2 Months Ago
merge from main
2 Months Ago
adjustments, mainly to rainmild clouds
2 Months Ago
reduce number of fog shadow samples
2 Months Ago
merge from main
2 Months Ago
restore the fogginess when controlling autoturrets
2 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
2 Months Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
2 Months Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
2 Months Ago
merge from main
2 Months Ago
restore textures.3.bundle from cs126918
3 Months Ago
fix LOD baker mesh decals not showing up in bake
3 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
3 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
3 Months Ago
merge from fogmethod1 (sky branch)
3 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
3 Months Ago
merge from main
3 Months Ago
merge from fogmethod1 (sky branch)
3 Months Ago
merge from fogmethod1 (sky branch)
3 Months Ago
merge from fogmethod1 (sky branch)
3 Months Ago
fix debug_cloud_position not reporting the randomized offsets
3 Months Ago
merge from fogmethod1 (sky branch)
3 Months Ago
merge from main
3 Months Ago
3 Months Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
3 Months Ago
various adjustments
3 Months Ago
merge from main
3 Months Ago
3 Months Ago
add per-biome, per-weather fog start distance ramps
3 Months Ago
don't interpolate atmosphere density stuff when live editing
3 Months Ago
make cloud haze configurable completely separately from atmosphere fog
3 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
3 Months Ago
merge from fogmethod1 (clouds/fog/sky)