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442 Commits over 456 Days - 0.04cph!

2 Months Ago
merge from mesh-guide-shader-improvements (several fixes)
2 Months Ago
merge from main
2 Months Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
2 Months Ago
fix some missing guides, render alpha cutouts
2 Months Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
2 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
2 Months Ago
subtract 132290
2 Months Ago
report error, abort rendering if shader missing
2 Months Ago
add guide mesh shaders to always included list
2 Months Ago
merge from mesh-guide-shader-improvements
2 Months Ago
merge from main
2 Months Ago
merge from deployguidecolourtweaks
2 Months Ago
client guards
2 Months Ago
merge from deployguidecolourtweaks
2 Months Ago
merge from main
2 Months Ago
mat tweaks
2 Months Ago
shaders in bundle
2 Months Ago
hook into construction guides, configurable backface blend, neutral material
2 Months Ago
configurable states/lighting, alpha fresnel, z test with post opaque
2 Months Ago
bump maps, visible backfaces for depth cues
3 Months Ago
more progress
3 Months Ago
progress on guide mesh rendering improvements
3 Months Ago
fix texture declaration, gizmo radius
3 Months Ago
codegen
3 Months Ago
consolesystem restore
3 Months Ago
implement volumes that stencil out biome fog density in the density map
3 Months Ago
UI for multiple input meshes
3 Months Ago
remove debug tex output
3 Months Ago
lod baker multiple source meshes support
3 Months Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
3 Months Ago
merge from main
3 Months Ago
merge from canyon-fog-fix
3 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
3 Months Ago
merge from vclouds_default_enable
3 Months Ago
menu convar
3 Months Ago
merge from vclouds_default_enable
3 Months Ago
rename graphics.vclouds to graphics.volumetric_clouds
3 Months Ago
merge from vclouds_default_enable
4 Months Ago
move vclouds under graphics settings and part of graphics presets, default convar on
4 Months Ago
work around crash when undoing changes on Sky Dome when playing
4 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
4 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
4 Months Ago
fix cloud movement in timescaled demo
4 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
4 Months Ago
merge from main
4 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
4 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
4 Months Ago
fix invisible 2D cloud layer
4 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
4 Months Ago
put foregroundfog shader in bundle