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619 Commits over 638 Days - 0.04cph!

35 Days Ago
merge from main
36 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
40 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
40 Days Ago
RRP deploy guides
45 Days Ago
6.3 fix
45 Days Ago
RRP viewmodel camera
2 Months Ago
fix CCTVRemoteCamera missing vclouds and vfog components
2 Months Ago
merge from main
2 Months Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
2 Months Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
2 Months Ago
fix error rendering reflection probe when vclouds were disabled
3 Months Ago
add toggle for refraction screen edge fade behavior
3 Months Ago
merge from render_pipeline_testing (reflection fix)
3 Months Ago
fix vclouds not showing up in water reflections in BiRP
3 Months Ago
merge from main
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
work around issues causing fog to be incorrect/denser than it should
3 Months Ago
merge from camera_fog_fix
3 Months Ago
further reduce fogging in cameras
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
remove unused uniform
3 Months Ago
fix vfog density map not using configured shore distance falloff
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
handle another case
3 Months Ago
fix sky compositing regression
3 Months Ago
merge from main
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
fix error spam and water going invisible from water body mesh being null
3 Months Ago
fix scale not working on prefab deploy guides
3 Months Ago
don't overly downsample shadow map for vfog
3 Months Ago
fix name collision in maintaining backwards compat
3 Months Ago
get RRP running on unity 6
3 Months Ago
merge from main
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
oops
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
probable fix for flickering fog
3 Months Ago
fix missing functions in Wind.cginc
3 Months Ago
merge from main
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
qa island thing
3 Months Ago
fixes, add missing components to some scenes
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
fix watercamera rrp unity 6
3 Months Ago
merge from render_pipeline_testing (unity 6 compat)
3 Months Ago
merge from unity6_compat
3 Months Ago
3 Months Ago
RRP unity 6 compatibility (testing old unity still works)
3 Months Ago
merge from main
3 Months Ago
merge from render_pipeline_testing