758 Commits over 791 Days - 0.04cph!
fix stutter in underwater color grading transition
keep rendering water in underwater labs since the moonpool is there
merge from render_pipeline_testing
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
don't render water or volumetric clouds when underground
disable cloud reprojection when rendering workshop icons/images
force update water reflection probe when dragging time slider in workshop editor
merge from render_pipeline_testing
fix atmosphere volume NREs for reals
merge from render_pipeline_testing
avoid atmosphere volume NRE
merge from render_pipeline_testing
fix missing underwater color grading in RRP
merge from render_pipeline_testing
set up proper renderer data for stone sculpture painting scene
merge from render_pipeline_testing
fix atmosphere fog not working if game was launched with RRP enabled
merge from render_pipeline_testing
fix player eyes in player preview applying fog from the main camera render in RRP
merge from render_pipeline_testing
work around weird skinviewer viewmodel errors
merge from render_pipeline_testing
Fix black paintballs in third person in RRP
respect water layer toggle in RRP
merge from render_pipeline_testing
fix underwater bubbles not working in RRP
merge from render_pipeline_testing
fix regression with water drop shader refraction in BRP
add admin convar to scale density of global atmophere fog
fix saturation difference in RRP due to incorrectly placed sharpen filter
merge from render_pipeline_testing
fix RRP having been force default enabled
merge from render_pipeline_testing (various fixes)
don't do RRP motion blur outside play mode or in non-game view
fix water caustics and contact shadows not working with deferred+ in RRP
fix glass AR refraction blurring being screen resolution dependent
merge from render_pipeline_testing
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
fix glass portion of glass ak always rendering on top of rivers (with a caveat that may also need fixing)
merge from render_pipeline_testing
merge from render_pipeline_testing
fix black player eyes in BRP in bandit camp (leaking spatial env volume shader props between cams), add pass to clear env volume shader props in RRP as well