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300 Commits over 273 Days - 0.05cph!

15 Days Ago
optimize FindActiveWaterBodies()
16 Days Ago
fix water rendering issues on macOS
17 Days Ago
tube lights wip implementation
17 Days Ago
atmosphere height falloff
20 Days Ago
apply biome fog to cloud layer
20 Days Ago
add biome fog ambient saturation mult to weather presets
23 Days Ago
cache the terrain map preprocessing
24 Days Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
28 Days Ago
add back relief mapping stuff that was accidentally reverted in prior merges
29 Days Ago
fix submarine underwater fog (WaterWindow)
31 Days Ago
31 Days Ago
preprocess terrain maps, per weather distance curve
35 Days Ago
vclouds atmospheric occlusion in reflection probe as well
36 Days Ago
add shore distance falloff control for biome fogs
36 Days Ago
add more parameters to control biome fog lighting
37 Days Ago
fix missing billboard clouds if vclouds are initially off
37 Days Ago
37 Days Ago
wind shear animation, fix shadow map when vclouds off
37 Days Ago
37 Days Ago
merge from main
37 Days Ago
fix missing shore vector texture in ocean vface calc
37 Days Ago
fix layer compositing
38 Days Ago
put mie scattering in remaining far field
38 Days Ago
fog light color includes ray color
38 Days Ago
38 Days Ago
38 Days Ago
further adjustment
38 Days Ago
38 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
42 Days Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
45 Days Ago
45 Days Ago
merge from vclouds
45 Days Ago
performance tweaks, block sun by clouds in reflection probe
48 Days Ago
projection madness
48 Days Ago
fix reversed noise channel order
49 Days Ago
merge from main
49 Days Ago
revert accidental change
49 Days Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
49 Days Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
55 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
57 Days Ago
add way to override weather profile with live editing support
57 Days Ago
Move FogMultiplier to WeatherPreset
57 Days Ago
merge from main
58 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
58 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
59 Days Ago
merge from jungle_update
60 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
2 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
2 Months Ago
fix missing terrain textures in workshop editor scene