userBriancancel
reporust_rebootcancel

202 Commits over 212 Days - 0.04cph!

29 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
29 Days Ago
water mask culling progress
29 Days Ago
fix compute shader error
29 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
31 Days Ago
merge from vclouds
31 Days Ago
merge from main
32 Days Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
33 Days Ago
merge from main
33 Days Ago
merge from main
33 Days Ago
fix rasterization of manually double-sided LOD3s
36 Days Ago
atmosphere experimentation
36 Days Ago
alpha dilation in empty uv space, clamp wrapping on output textures
37 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
37 Days Ago
fix decals RTs when 0 decals
37 Days Ago
auto-set file prefix from prefab name
37 Days Ago
account for alpha tested overlays
38 Days Ago
subsurface, more shader params, and experimenting with reflective glow
38 Days Ago
eye shader beginnings (parallax iris and two layer specular)
40 Days Ago
merge from main
40 Days Ago
performance improvements
43 Days Ago
clean up decal mesh collider
43 Days Ago
remove debug tex saving
43 Days Ago
mesh decal support in working order
44 Days Ago
wip mesh decal support
44 Days Ago
add file prefix and ray setback settings, ui cleanup
44 Days Ago
fix indices > 16 bits, allow null materials (omits submesh)
45 Days Ago
opaque bg except for missed rays
45 Days Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
45 Days Ago
merge from ase-camdepth-fix
45 Days Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
46 Days Ago
merge from main
46 Days Ago
also bake spec/gloss map
46 Days Ago
normal map fixes, dilation fixes
46 Days Ago
clear prefab when switching input type, clear material list before switching mesh
46 Days Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
46 Days Ago
further normal map progress, output directory saving
50 Days Ago
progress on baking normal map/smoothness
52 Days Ago
don't render ocean if no ocean in scene
52 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
53 Days Ago
fixes, unwrap source mesh UVs
53 Days Ago
merge from main
55 Days Ago
add border dilation
55 Days Ago
copy more source mesh vertex columns, add saving of baked texture
57 Days Ago
submesh/multiple material support
58 Days Ago
initial lod baking tool
59 Days Ago
merge from vclouds
59 Days Ago
remove/disable unused stuff
59 Days Ago
merge from main
59 Days Ago
reset weather update sequences when enabling clouds
59 Days Ago
fix terrain paint layer shader error