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758 Commits over 791 Days - 0.04cph!

43 Days Ago
fix stutter in underwater color grading transition
43 Days Ago
keep rendering water in underwater labs since the moonpool is there
46 Days Ago
merge from render_pipeline_testing
46 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
46 Days Ago
compile fix
47 Days Ago
don't render water or volumetric clouds when underground
47 Days Ago
disable cloud reprojection when rendering workshop icons/images
47 Days Ago
force update water reflection probe when dragging time slider in workshop editor
50 Days Ago
merge from main
50 Days Ago
merge from render_pipeline_testing
50 Days Ago
fix atmosphere volume NREs for reals
53 Days Ago
merge from render_pipeline_testing
53 Days Ago
avoid atmosphere volume NRE
53 Days Ago
merge from render_pipeline_testing
53 Days Ago
fix missing underwater color grading in RRP
55 Days Ago
merge from render_pipeline_testing
55 Days Ago
set up proper renderer data for stone sculpture painting scene
55 Days Ago
merge from render_pipeline_testing
55 Days Ago
merge from main
55 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
56 Days Ago
merge from render_pipeline_testing
56 Days Ago
merge from main
56 Days Ago
fix player eyes in player preview applying fog from the main camera render in RRP
56 Days Ago
merge from render_pipeline_testing
56 Days Ago
work around weird skinviewer viewmodel errors
56 Days Ago
merge from render_pipeline_testing
56 Days Ago
Fix black paintballs in third person in RRP
2 Months Ago
respect water layer toggle in RRP
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix underwater bubbles not working in RRP
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix regression with water drop shader refraction in BRP
2 Months Ago
add admin convar to scale density of global atmophere fog
2 Months Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix RRP having been force default enabled
2 Months Ago
merge from render_pipeline_testing (various fixes)
2 Months Ago
don't do RRP motion blur outside play mode or in non-game view
2 Months Ago
fix water caustics and contact shadows not working with deferred+ in RRP
2 Months Ago
fix broken frosted glass
2 Months Ago
fix glass AR refraction blurring being screen resolution dependent
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
client guard
2 Months Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
2 Months Ago
merge from main
2 Months Ago
fix glass portion of glass ak always rendering on top of rivers (with a caveat that may also need fixing)
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
oops client guard
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix black player eyes in BRP in bandit camp (leaking spatial env volume shader props between cams), add pass to clear env volume shader props in RRP as well