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700 Commits over 730 Days - 0.04cph!

50 Days Ago
merge from main
53 Days Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
55 Days Ago
create mip-filtered refraction texture before transparent geometry pass
55 Days Ago
add override water blend slider and toggle
56 Days Ago
merge from main
57 Days Ago
add visible water to tank, material of water can be blended
2 Months Ago
fix string alloc in VolumetricFogShadowPreProcessPass
2 Months Ago
use new RRP/BRP grab pass subshaders for player pixelation
3 Months Ago
get Standard Refraction working in RRP
3 Months Ago
fix fog not working switching back to BRP with RRP initially enabled
3 Months Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
3 Months Ago
fix clouds not rendering when switching back to BRP
3 Months Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
3 Months Ago
fix binocular effect error spam in main menu
3 Months Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
3 Months Ago
line endings
3 Months Ago
RRP ReflectionProbeEx + vclouds rendering into it
3 Months Ago
missing client guard
3 Months Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
3 Months Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
3 Months Ago
delete old file
3 Months Ago
get binocular effect working in RRP
3 Months Ago
compile fix 2
3 Months Ago
fix contact shadows server compile
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
merge from main
3 Months Ago
temp
3 Months Ago
add some additional RRP client-only guards
3 Months Ago
client-only guard AtmosphereVolumeDrawPass
3 Months Ago
implement atmopshere volumes (bandit camp fog) in RRP
3 Months Ago
fix AnimalFur shader missing g-buffer stencil write
3 Months Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
3 Months Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
4 Months Ago
fix shader bug causing GPU crash (RRP)
4 Months Ago
update SetRenderFunc calls
4 Months Ago
RRP contact shadows fixes
4 Months Ago
oops
4 Months Ago
add debug layer for contact shadows
4 Months Ago
set up RRP renderer datas for skinviewer cameras
4 Months Ago
fix broken water reflections when using DLSS or render scaling
4 Months Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
4 Months Ago
bring skinviewer viewmodel rendering changes to RRP
4 Months Ago
temp fix
4 Months Ago
merge from main
4 Months Ago
fix missing resource reset
4 Months Ago
RRP contact shadows
4 Months Ago
fix underwater post processing not working in proc map
4 Months Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
4 Months Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
4 Months Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)