userBriancancel
reporust_rebootcancel

758 Commits over 791 Days - 0.04cph!

7 Months Ago
add toggle for refraction screen edge fade behavior
7 Months Ago
merge from render_pipeline_testing (reflection fix)
7 Months Ago
fix vclouds not showing up in water reflections in BiRP
7 Months Ago
merge from main
7 Months Ago
merge from render_pipeline_testing
7 Months Ago
work around issues causing fog to be incorrect/denser than it should
8 Months Ago
merge from camera_fog_fix
8 Months Ago
further reduce fogging in cameras
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
remove unused uniform
8 Months Ago
fix vfog density map not using configured shore distance falloff
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
handle another case
8 Months Ago
fix sky compositing regression
8 Months Ago
merge from main
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
fix error spam and water going invisible from water body mesh being null
8 Months Ago
fix scale not working on prefab deploy guides
8 Months Ago
don't overly downsample shadow map for vfog
8 Months Ago
fix name collision in maintaining backwards compat
8 Months Ago
get RRP running on unity 6
8 Months Ago
merge from main
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
oops
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
probable fix for flickering fog
8 Months Ago
fix missing functions in Wind.cginc
8 Months Ago
merge from main
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
qa island thing
8 Months Ago
fixes, add missing components to some scenes
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
fix watercamera rrp unity 6
8 Months Ago
merge from render_pipeline_testing (unity 6 compat)
8 Months Ago
merge from unity6_compat
8 Months Ago
8 Months Ago
RRP unity 6 compatibility (testing old unity still works)
8 Months Ago
merge from main
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
another fix
8 Months Ago
merge from render_pipeline_testing (server compile fixes)
8 Months Ago
further
8 Months Ago
bunch of client preproc guards
8 Months Ago
update render pipeline for renamed usings/objects
8 Months Ago
merge from main
8 Months Ago
merge from render_pipeline_testing
8 Months Ago
merge from main
8 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
8 Months Ago
update player_preview prefab
8 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera