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442 Commits over 456 Days - 0.04cph!

6 Months Ago
fix server compile
6 Months Ago
more sun configurableness
6 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
6 Months Ago
optimize FindActiveWaterBodies()
6 Months Ago
fix water rendering issues on macOS
6 Months Ago
tube lights wip implementation
6 Months Ago
atmosphere height falloff
6 Months Ago
apply biome fog to cloud layer
6 Months Ago
add biome fog ambient saturation mult to weather presets
6 Months Ago
cache the terrain map preprocessing
6 Months Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
6 Months Ago
add back relief mapping stuff that was accidentally reverted in prior merges
6 Months Ago
fix submarine underwater fog (WaterWindow)
6 Months Ago
6 Months Ago
preprocess terrain maps, per weather distance curve
7 Months Ago
vclouds atmospheric occlusion in reflection probe as well
7 Months Ago
add shore distance falloff control for biome fogs
7 Months Ago
add more parameters to control biome fog lighting
7 Months Ago
7 Months Ago
fix missing billboard clouds if vclouds are initially off
7 Months Ago
7 Months Ago
wind shear animation, fix shadow map when vclouds off
7 Months Ago
7 Months Ago
merge from main
7 Months Ago
fix missing shore vector texture in ocean vface calc
7 Months Ago
fix layer compositing
7 Months Ago
put mie scattering in remaining far field
7 Months Ago
fog light color includes ray color
7 Months Ago
7 Months Ago
7 Months Ago
further adjustment
7 Months Ago
7 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
7 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
7 Months Ago
7 Months Ago
merge from vclouds
7 Months Ago
performance tweaks, block sun by clouds in reflection probe
7 Months Ago
projection madness
7 Months Ago
fix reversed noise channel order
7 Months Ago
merge from main
7 Months Ago
revert accidental change
7 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
7 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
7 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
7 Months Ago
add way to override weather profile with live editing support
7 Months Ago
Move FogMultiplier to WeatherPreset
7 Months Ago
merge from main
7 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
7 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
7 Months Ago
merge from jungle_update