382 Commits over 334 Days - 0.05cph!
support live edit of biome fog shore distance falloff in editor
add some per-weather+per-biome fog mults
fix override/live edit weather not respecting cloud configs
fix missing shader input on scene load
shadow map cheapification
trying out lerp transition again
configurable horizon buffer
performance tuning, cleanup
noise compression, reduce mip distance
fix reproj artifact when camera rotation snaps far
add separate shadow density scale for cloud atmosphere shadowing
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
add tod gradients for some cloud parameters
fix signed/unsigned mismatch warning
wind vector can be changed over time
increase shadow curve range
add controls for cloud shadowing amount
merge from macos-water-fixes
merge from findactivewaterbodies_optim
more sun configurableness
sun glow modulation texture, configurable mesh vs glow intensities
optimize FindActiveWaterBodies()
fix water rendering issues on macOS
tube lights wip implementation
atmosphere height falloff
apply biome fog to cloud layer
add biome fog ambient saturation mult to weather presets
cache the terrain map preprocessing
fix missing cloud layer, also respect weather overrides from editor when live editing
add back relief mapping stuff that was accidentally reverted in prior merges
fix submarine underwater fog (WaterWindow)
preprocess terrain maps, per weather distance curve
vclouds atmospheric occlusion in reflection probe as well
add shore distance falloff control for biome fogs
add more parameters to control biome fog lighting
fix missing billboard clouds if vclouds are initially off