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467 Commits over 487 Days - 0.04cph!

4 Months Ago
implement volumes that stencil out biome fog density in the density map
5 Months Ago
UI for multiple input meshes
5 Months Ago
remove debug tex output
5 Months Ago
lod baker multiple source meshes support
5 Months Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
5 Months Ago
merge from main
5 Months Ago
merge from canyon-fog-fix
5 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
5 Months Ago
merge from vclouds_default_enable
5 Months Ago
menu convar
5 Months Ago
merge from vclouds_default_enable
5 Months Ago
rename graphics.vclouds to graphics.volumetric_clouds
5 Months Ago
merge from vclouds_default_enable
5 Months Ago
move vclouds under graphics settings and part of graphics presets, default convar on
5 Months Ago
work around crash when undoing changes on Sky Dome when playing
6 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
6 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
6 Months Ago
fix cloud movement in timescaled demo
6 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
6 Months Ago
merge from main
6 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
6 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
6 Months Ago
fix invisible 2D cloud layer
6 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
6 Months Ago
put foregroundfog shader in bundle
6 Months Ago
merge from brightnessfix
6 Months Ago
merge from main
6 Months Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
6 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
6 Months Ago
merge from fogmethod1 (sky branch)
6 Months Ago
merge from main
6 Months Ago
adjustments, mainly to rainmild clouds
6 Months Ago
reduce number of fog shadow samples
6 Months Ago
merge from main
6 Months Ago
restore the fogginess when controlling autoturrets
6 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
6 Months Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
6 Months Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
6 Months Ago
merge from main
6 Months Ago
restore textures.3.bundle from cs126918
6 Months Ago
fix LOD baker mesh decals not showing up in bake
6 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
6 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
6 Months Ago
merge from fogmethod1 (sky branch)
6 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
6 Months Ago
merge from main
6 Months Ago
merge from fogmethod1 (sky branch)
6 Months Ago
merge from fogmethod1 (sky branch)
6 Months Ago
merge from fogmethod1 (sky branch)
6 Months Ago
fix debug_cloud_position not reporting the randomized offsets