userBriancancel
reporust_rebootcancel

650 Commits over 699 Days - 0.04cph!

4 Months Ago
merge from render_pipeline_testing
4 Months Ago
remove unused uniform
4 Months Ago
fix vfog density map not using configured shore distance falloff
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
handle another case
4 Months Ago
fix sky compositing regression
4 Months Ago
merge from main
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
fix error spam and water going invisible from water body mesh being null
4 Months Ago
fix scale not working on prefab deploy guides
4 Months Ago
don't overly downsample shadow map for vfog
4 Months Ago
fix name collision in maintaining backwards compat
5 Months Ago
get RRP running on unity 6
5 Months Ago
merge from main
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
oops
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
probable fix for flickering fog
5 Months Ago
fix missing functions in Wind.cginc
5 Months Ago
merge from main
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
qa island thing
5 Months Ago
fixes, add missing components to some scenes
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
fix watercamera rrp unity 6
5 Months Ago
merge from render_pipeline_testing (unity 6 compat)
5 Months Ago
merge from unity6_compat
5 Months Ago
5 Months Ago
RRP unity 6 compatibility (testing old unity still works)
5 Months Ago
merge from main
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
another fix
5 Months Ago
merge from render_pipeline_testing (server compile fixes)
5 Months Ago
further
5 Months Ago
bunch of client preproc guards
5 Months Ago
update render pipeline for renamed usings/objects
5 Months Ago
merge from main
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
merge from main
5 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
5 Months Ago
update player_preview prefab
5 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
5 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
5 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
5 Months Ago
reapply WaterCamera change in RRP
5 Months Ago
merge from main
5 Months Ago
merge from water_ssr_taa_flicker_fix
5 Months Ago
merge from water_reflection_probe_seam_fix
5 Months Ago
merge from vclouds_macos_reflection_fix
5 Months Ago
fix missing shader referene