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300 Commits over 273 Days - 0.05cph!

2 Months Ago
underwater colors river-ocean blend
2 Months Ago
lame mie masking for time being
2 Months Ago
fix for no biome map
2 Months Ago
add global reflection mults that work
2 Months Ago
fix missing sun mesh/stars/moon
2 Months Ago
remove unused LUT property from ClimateParameters
2 Months Ago
distance curve only on biome fog, not atmosphere
2 Months Ago
fix command buffer sort order
2 Months Ago
add fog distance curve
2 Months Ago
add fog color gradient
2 Months Ago
fix missing cs kernel
2 Months Ago
merge from jungle_update
2 Months Ago
fix water rendering issue on reduced render scale
2 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
2 Months Ago
add color scale parameter for stars
2 Months Ago
fix default caustics texture if no WaterSystem instance
2 Months Ago
merge from jungle_update
2 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
2 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
2 Months Ago
merge from jungle_update
2 Months Ago
merge from underwater-effects
2 Months Ago
disable material/rig/animation import on new river mesh
2 Months Ago
merge from jungle_update
2 Months Ago
configurable caustics chroma separation, shader adjustments
2 Months Ago
caustics modulate sun light color rather than add separately
2 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
2 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
2 Months Ago
restore changes
2 Months Ago
merge from jungle_update
2 Months Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
2 Months Ago
revert underwater effects merge to figure out server issue
2 Months Ago
merge from underwater-effects
2 Months Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
2 Months Ago
lerp according to cam velocity, add refraction to river surface
2 Months Ago
merge from jungle
2 Months Ago
don't lerp underwater params if we started outside of water or on first initialization
3 Months Ago
merge from jungle_update
3 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
3 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
3 Months Ago
set up lake interior meshes + interior shader variant for lakes
3 Months Ago
use clip offset for rivers/lakes like ocean
3 Months Ago
fix river interior caps, inflate bounds more
3 Months Ago
underwater mask overlap between river and ocean handled correctly
3 Months Ago
progress on underwater effects using new way with underwater volume meshes
3 Months Ago
further underwater progress
3 Months Ago
merge from vclouds
3 Months Ago
merge from main
3 Months Ago
fix issue when reloading script in editor, remove old component properties
3 Months Ago
add biome overrides for river normal strength, also share biome weight fetching code
3 Months Ago
water mask culling progress