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442 Commits over 456 Days - 0.04cph!

4 Months Ago
merge from brightnessfix
4 Months Ago
merge from main
4 Months Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
4 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
4 Months Ago
merge from fogmethod1 (sky branch)
4 Months Ago
merge from main
4 Months Ago
adjustments, mainly to rainmild clouds
4 Months Ago
reduce number of fog shadow samples
4 Months Ago
merge from main
4 Months Ago
restore the fogginess when controlling autoturrets
4 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
4 Months Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
4 Months Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
4 Months Ago
merge from main
4 Months Ago
restore textures.3.bundle from cs126918
4 Months Ago
fix LOD baker mesh decals not showing up in bake
4 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
4 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
4 Months Ago
merge from fogmethod1 (sky branch)
4 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
4 Months Ago
merge from main
4 Months Ago
merge from fogmethod1 (sky branch)
4 Months Ago
merge from fogmethod1 (sky branch)
5 Months Ago
merge from fogmethod1 (sky branch)
5 Months Ago
fix debug_cloud_position not reporting the randomized offsets
5 Months Ago
merge from fogmethod1 (sky branch)
5 Months Ago
merge from main
5 Months Ago
5 Months Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
5 Months Ago
various adjustments
5 Months Ago
merge from main
5 Months Ago
5 Months Ago
add per-biome, per-weather fog start distance ramps
5 Months Ago
don't interpolate atmosphere density stuff when live editing
5 Months Ago
make cloud haze configurable completely separately from atmosphere fog
5 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
5 Months Ago
merge from fogmethod1 (clouds/fog/sky)
5 Months Ago
5 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
5 Months Ago
add atmosphere fog start/end ramp up distance
5 Months Ago
merge from main
5 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
5 Months Ago
5 Months Ago
merge from main
5 Months Ago
restore 124170 (clouds/fog)
5 Months Ago
restore 124169 (clouds/fog)
5 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
5 Months Ago
fix relief mapping not applying to AO map
5 Months Ago
5 Months Ago
potential fix for client weather.load clouds not being overridden by subsequent server load