4,794 Commits over 1,371 Days - 0.15cph!
Obsolete fixes
Add CloudAssets file to store Cloud.Model calls
Fix plant fiber model path
Fix mouse delta
Fix inventory slot label
Fix timed action transition
Action cursor mouse delta fix
Fix recursive recompile error on undead
Copy over emerge stuff (though still missing one material or something)
Only remove all ScreenEffects on ClientSpawn this prevents automatic render hooks being removed also (maybe a flag for also destroy auto hooks?)
Update map
Update keyboard input actions
Update to use new inputs
Add ability to copy selected pixel color
Fix potential NRE when opening Station Screen
Fix NRE when trying to mount packages in game menu. Fixes sboxgame/issues#3806
Include token hash in log when unable to find string token
Added some extra logging and safety in reading inputs to try investigate sboxgames/issues#3886
Season gallery + some refactor
Improved Timelapse generation
Add origin season image + current color from background color
Prepare season config support
50hz test, sync entity, fix null entity state
Accurate ms and frame test
Send state updates per ent. Change handshake procedure, manual requesting of full update
Fixed map didn't update properly
Added the wdm_sandbox test scenemap
Remove obsolete bitmap loader
Disable nullable reference types (annoying) add default colors to DB if not set in config
Add config doc to DB with cooldown for now. Cache DB collections instead of create new every read/write
Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities
Add comment for easy copy of ffmpeg cmd
TimelapseCreator project - generate timelapse from placement entries in DB. Store timestamp in placement entry as well.
Cold indication, simplify blur
Noticeably cooler heatmap
Add placement log (used later for timelapse generation)
Update to new formats, reduce received data size by 70%