4,826 Commits over 1,402 Days - 0.14cph!
Fixed prediction on the Burst and use Simulate for bullets properly
Experimental lower tick rate temp
Implemented skid param for animator
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
Increase force output of Pulsar and Big Pulsar
Supply distance of trace as CP2 to muzzle tracers
Jetpack boost delta
Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.
Balance changes for all loadouts and stat bars are better displayed
Reduction in fall damage and improvements to the jetpack with max verticality
Better movement still - halved air control
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
Add hv_deployable_blocker and implement better placement logic
Cooldown on secondary flag announcements
Improved all Entity Hud items by moving to World Panels which ZBufferMode none to improve appearance. Enemy nameplates and dots show through walls when they are detected by radar.
Decrease Destroyer linear drag to make it go farther but increase bounce time
Simple spawn protection for 3 seconds - UI later
Added new awards and revamped all award icons. Some weapon balancing. Deployables are auto removed when switching loadout.
Show ChatBox above everything
Additional spectator stuff
Make sure the player is a spectator when choosing initial deployment
WorldPanel.SceneObject.IgnoreZ
Added documentation
Merge pull request #65 from Facepunch/worldpanelignorez
World Panel Scene Object Ignore Z
Added Modes to the Station Screen. The Station Screen will popup in Deployment Mode when a player first joins. This way, they'll know about loadouts from the jump. It'll inform them to visit a Station in future to change their loadout.
Merge branch 'main' of sbox-hover
Deployables don't carry over across rounds
Fix a couple of NREs but later investigate why that particle is null
WorldPanel.SceneObject.IgnoreZ
Fixed missing particle color + margin
Always hide Name
Merge branch 'main' of sbox-hover
Revert "Merge branch 'master' of github.com:Facepunch/sbox"
This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing
changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
Revert "Reliable network buffer supports split packets"
This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a.
Merge branch 'master' of github.com:Facepunch/sbox
Claymore laser
Merge branch 'main' of sbox-hover
Fixed Longshot scope arbitrary size failure