130,933 Commits over 4,232 Days - 1.29cph!

10 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
10 Years Ago
Vis.Colliders handles terrain triggers
10 Years Ago
Fixed turret LOS check ignoring cave triggers
10 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
10 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
10 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
10 Years Ago
Improved quit to editor handling of when revz is enabled
10 Years Ago
Couple edit-mode more fixes
10 Years Ago
instahit fix can no longer codelock fish traps ( wow )
10 Years Ago
baseline for water purifier/desalinator
10 Years Ago
missing
10 Years Ago
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10 Years Ago
Prevent movement layer is included in AntiHack checks
10 Years Ago
AntiHack keeps track of kicks and bans
10 Years Ago
Adjusted default AntiHack parameters
10 Years Ago
Fixed remaining gl issues
10 Years Ago
Merge from main
10 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
10 Years Ago
merge from main
10 Years Ago
AntiHack has instahit convar
10 Years Ago
optimized and improved the look of the all of the player movement animations
10 Years Ago
fixed the player_model prefab so it uses the new anim controller
10 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
10 Years Ago
Deleting the old player Animations folders/files
10 Years Ago
checking in the previous RustPlayerSkeleton.asset
10 Years Ago
instahit tweaks
10 Years Ago
changed the default Editor Inventory Loadout back to the previous one
10 Years Ago
silencer changes
10 Years Ago
merge from main
10 Years Ago
Sound & mix tweaks
10 Years Ago
Caught fish sounds (fish trap)
10 Years Ago
water purifier functionality
10 Years Ago
Physics sounds/effects WIP
10 Years Ago
bota bag and waterbucket cannot be filled until fully deployed final water purifier functionality
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
manifest, loot, phrases et al
10 Years Ago
fix for no water purifier guide water purifier only produces steam and bubbling sound when water is actually being processed
10 Years Ago
debugging
10 Years Ago
instahit fixes
10 Years Ago
Alternative solution to projectile instahit
10 Years Ago
Improvements for the alternative projectile instahit detection
10 Years Ago
Tweaked max entity velocity in instahit detection
10 Years Ago
Tweaked speed forgiveness in instahit detection
10 Years Ago
Instahit logs are yellow in console
10 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
10 Years Ago
10 Years Ago
Tweaked distance padding in instahit detection
10 Years Ago
AntiHack projectile protection properties are now in convars
10 Years Ago
Halterneck and skirt