130,933 Commits over 4,232 Days - 1.29cph!

10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
10 Years Ago
Cleanup
10 Years Ago
fixed wrong icon on halterneck
10 Years Ago
Wall frame fence layer fix
10 Years Ago
LodGroup
10 Years Ago
▌▄▉ ▍▍▆▉▉█▉
10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real
10 Years Ago
Added skinned mesh collider
10 Years Ago
fixed water purifier effects always on fixed stringpool errors fixed already destroyed errors
10 Years Ago
adjusted purifier LODs
10 Years Ago
lowered max hydration storage on players
10 Years Ago
removed debug.log
10 Years Ago
Reverted 14657 (RUST-842)
10 Years Ago
Doors reset campfire decay
10 Years Ago
Fixed issue with graphics.revz not being set, causing rendering problems
10 Years Ago
Fixed missing decals Fixed revz darkening environment
10 Years Ago
Fixed billboards in d3d9 again (RUST-682)
10 Years Ago
Fixed black grass on legacyGL + lod<300, possibly others
10 Years Ago
Removed redundant multi_compile causing errors in some shaders
10 Years Ago
Moved reverse depth code to a separate component Fixed revz not working on player preview
10 Years Ago
Warning fix
10 Years Ago
Updated "Find Materials Using Shader" tool Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)
10 Years Ago
Ignore projectiles from stalled players without handing out violations
10 Years Ago
Include entity name when logging "entity too far away"
10 Years Ago
This meta file can be removed
10 Years Ago
Tweaked animal entity bounds
10 Years Ago
Use 2D distance in projectile entity movement test
10 Years Ago
Tweaked cloud brightness, especially at night
10 Years Ago
Fixed blurry FP logo on low quality settings
9 Years Ago
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
9 Years Ago
Fixed "invisible water purifier" issue
9 Years Ago
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
9 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
9 Years Ago
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
9 Years Ago
LOS exploit fixes
9 Years Ago
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
9 Years Ago
Set quarry / pumpjack child entity bounds
9 Years Ago
Renamed convert depth shader (revz) to avoid potential name collision
9 Years Ago
Formatting
9 Years Ago
TextTable improvements
9 Years Ago
9 Years Ago
Fixed revz unable to see players name plate (RUST-884)
9 Years Ago
▄▊▊▌█▉▋▅ ▋▍▍▉▄▄▄ ▍▌▆▋▋▇▋▄▊ ▌▍▍▌▉▅
9 Years Ago
Added decay to sleeping bags, tool cupboards, barricades and traps Network++
9 Years Ago
Fixed rare UI NoticeArea error when broadcasting RefreshValue
9 Years Ago
Fixed Player animation twitches when holding (RUST-901)
9 Years Ago
Added loot console command (for testing, editor-only) Fixed another LOS exploit
9 Years Ago
Fixed exploit to disable gunshot sounds
9 Years Ago
Added decay.tick server startup parameter (specifies decay tick interval)
9 Years Ago
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895) Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks) AntiHack tweaks