128,579 Commits over 4,201 Days - 1.28cph!

Today
merge from deep_sea
Today
Added a DeepSea folder for its weather presets
Today
Apply a hack for clients missing MainEyePos
Today
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
Today
Make surface props 3 & 4 work for traces * for 4 way blend shader. Also removed some unnecessary, non functional changes about surface prop 5/FDispCollTreeParams/SurfacePropAlphaFilter Minor compile warning fixes prop_exploding_barrel placeholder entity (CS:GO danger zone map) Allow mesh.TexCoord to only accept 1 tex coord So texcoord1 is mandatory, the other 3 are optional and use appropriate TexCoord4f/TexCoord3f/TexCoord2f methods internally End current Lua mesh (if there is one) on Lua error * This helps prevent the game from exploding into a million pieces on Lua error when generating meshes via the mesh library. Adjust Lightmapped_4WayBlend $seamless_scale warning * Do not complain about $DetailBlendMode with $seamless_scale without detail texture even being set. Also reset the detail texture if given bad blend mode so that it's renders better in the flashlight pass
Today
merge from fix_workshop_error -> main
Today
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
unskinned_windmill -> main
Prefab fixes
main -> naval_update (BREAKING)
Today
setting up rpg skin viewmodel prefab and exported updated rig/anims
Today
RPG7 - texture update
Today
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Today
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unskinned_windmill -> main
Fixed more rotational weirdness
Today
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
Today
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
Today
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
Today
allow shorevector-only bake, handle in blitting
Today
Enable priv flag on PlayerBoat
Today
merge from shore_vectors
Today
parallel blit
Today
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
Today
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
Today
better shore distance blending between islands
Today
Draw general editor prefs in Rust Editor
Today
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
Today
Flare LOD0
Today
Texture tweaks to small engine
Today
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
Today
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
Today
merge disable_deepsea_pref
Today
Add "DisableDeepSea" pref to editor prefs
main -> unskinned_windmill
Today
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
Today
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
Today
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
Today
Applied correct materials to both the boat building platform and station.
Today
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
syncvar_Improvements_2 -> main
dont show performance
syncvar_improvements_2 -> main
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
Today
Sail gibs fix "Sail gibs need changing"