133,986 Commits over 4,262 Days - 1.31cph!

15 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
15 Days Ago
GasMaskStrapCombined and halterneck repose
15 Days Ago
Remove new scientists from desert military base
15 Days Ago
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15 Days Ago
Variable Zoom Scope LODs and prefab setup
15 Days Ago
showing visible bullet in mag when reloading wip
15 Days Ago
Spawn fix
15 Days Ago
merge from naval_update
15 Days Ago
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15 Days Ago
Swimwear 02 reposed
15 Days Ago
Added sounds to single and double 50cal reload animations
15 Days Ago
Final spawns on tropical2
15 Days Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
15 Days Ago
Fixed casino floor zfighting - S2P FCs
15 Days Ago
merge from main
15 Days Ago
Added naval items to primitive and hardcore tech trees
15 Days Ago
Missing files
15 Days Ago
Added ores chance
15 Days Ago
merge from space_station_building_skin
15 Days Ago
Merge from naval_update (including network++)
15 Days Ago
merge from birthday2025
15 Days Ago
merge from wall_parenting_triggers
15 Days Ago
Merge from naval_update
15 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
15 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
15 Days Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
15 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
15 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
15 Days Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
15 Days Ago
Cherrypick from 138603 (mission fixes)
15 Days Ago
Merge from naval_missions
15 Days Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
15 Days Ago
LS gap, lowered box in gap
15 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
15 Days Ago
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
15 Days Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
15 Days Ago
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
16 Days Ago
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16 Days Ago
Heavily simplified food market barge (top section) collision
16 Days Ago
ore & explosive - guide meshes added
16 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
16 Days Ago
Swimwear 01 and all variations reposed
16 Days Ago
box ore - tweak display anchor location
16 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
16 Days Ago
network++
16 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
16 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
16 Days Ago
box explosives - updated texture settings
16 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
16 Days Ago
Enabled AllowKinematicDrift for PlayerBoat