128,612 Commits over 4,201 Days - 1.28cph!

12 Days Ago
Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them Fixed spray can free spray clipping through some floor pieces on jungle foundations
12 Days Ago
Add `batch_industrial_pipes` convar to toggle the behavior - still need to call `refresh_renderers` to refresh them after changing behavior
12 Days Ago
Add support to override the max verticies per mesh for individual RendererBatch instead of changing global convar - increase from 1k -> 5k specifically for industrial pipes to capture more than the short stubby pipes - rest of the batching system stays the same - change original solution from adding RendererBatch at runtime to adding the RendererBatch to the PipeRenderer prefab and set it disabled since we can't set the override to 5000 before OnEnabled() is called - this causes every single prefab to be reimported but is safer than cranking global convar
12 Days Ago
Add industiral pipes to the batching system to reduce draw calls significantly when rendering industiral pipes
12 Days Ago
Progress
12 Days Ago
Topologies
12 Days Ago
Fix textures that are resized to the nearest NPOT by Unity on import being incorrectly flagged as "compression disabled" by the texture analyzer tool
12 Days Ago
Fix pool used for Vis.Entities() in AddNearbyTurrets() not returned to pool
12 Days Ago
cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
13 Days Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
13 Days Ago
merge from biome-fog-stencil-volumes
13 Days Ago
merge from main
13 Days Ago
merge from fix_console_flickering -> main
13 Days Ago
Fix all the flickering in the windows console and all the pre-existing bugs - boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible - changed both status text and input text to only be updated when needed - that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more - fix multi-line log messages cutting off when reaching the bottom of the buffer - fixed the cursor bouncing around as you are typing commands
13 Days Ago
merge from naval_update/deep_sea
13 Days Ago
Re-applied 132706 after merge
13 Days Ago
merge from naval_update
13 Days Ago
Deep sea generation tweaks and improvements
13 Days Ago
Add correct components to rear turret Standing mounted turret seat setup
13 Days Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
13 Days Ago
Merge from deep_sea
13 Days Ago
shield improvements
13 Days Ago
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13 Days Ago
merge from main
13 Days Ago
Setup right entities Setup prefab variants
13 Days Ago
Add favourite paths to the file dialog
13 Days Ago
naval_update -> gun_turret (missed files)
13 Days Ago
naval_update -> gun_turret
13 Days Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
13 Days Ago
Fixed flashlight trying to use invalid VM attachments
13 Days Ago
Filled itemname on both charity plushies steam item
13 Days Ago
Added charity plushies to the skin viewer
13 Days Ago
fixed nightlight being too blue and dark
13 Days Ago
13 Days Ago
Fixed flashlight trying to use invalid VM attachments Add sv_nomap_timeout * Closes a dedicated server if it is running without a map for given amount of seconds. Defaults to 0 (do not close the server at all) * Also added a console message telling the user to load a map with the map console command Fixed spam about "as if it were a variable" on GUI srcds Init 3rd person camera on map load as well as shutdown Implement support for $reflect2dskybox for Water shader Restore the hack for static prop fades for CS:GO maps Not sure why it was removed, I guess we will find out eventually if it causes issues. Fixed a typo in "Save file appear to be invalid!" Added $reflect3dskybox Disabled for all water by default, but can be used to enable 3D skybox reflections in water. r_3dskyinreflection can be used to force disable this for all water Make construct water reflect 3D skybox
13 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
13 Days Ago
set up wire and hose entities, removed duplicate override controller
13 Days Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
13 Days Ago
setting up vm rpg skin
13 Days Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
13 Days Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
13 Days Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
13 Days Ago
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13 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
13 Days Ago
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13 Days Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds