userDamianLazarskicancel
reporust_rebootcancel

1,302 Commits over 1,918 Days - 0.03cph!

7 Months Ago
Moved train signal lights to the other side
7 Months Ago
Mirrored train_signal_lights_a
7 Months Ago
Added train signals to some tunnel prefabs for testing
7 Months Ago
Train signal lights / meshes, textures, colliders and prefabs
7 Months Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
7 Months Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
7 Months Ago
More rocket factory scaffolding fixes
7 Months Ago
Fixed ceiling colliders in the rocket factory building
7 Months Ago
Fix for the rocket factory scaffolding looking flat at low shader level
7 Months Ago
Fixed mesh gaps on pipe_a set
7 Months Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
7 Months Ago
Updated iceberg_6 fbx to fix holes on LOD1
7 Months Ago
Baked LODs for rock_formation_medium_e
7 Months Ago
Fixed broken specular on dead pines at low shader level
7 Months Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
7 Months Ago
satellite dish scene2prefab
7 Months Ago
Updated medium rock formation prefabs
7 Months Ago
Baked LODs for medium rock formations
7 Months Ago
Slightly tweaked near AO to remove black spots on grass
7 Months Ago
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
7 Months Ago
Better colliders for medium rock formations
7 Months Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
7 Months Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
7 Months Ago
Adjusted materials on arctic small rock formations to make them more visible
7 Months Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
7 Months Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
7 Months Ago
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
7 Months Ago
Lowered cluster dither on some tree spawn populations
7 Months Ago
Lowered LOD distances on all bushes
7 Months Ago
Skipped LOD0 on arctic and arid grass
7 Months Ago
Skipped LOD0 on temperate and tundra grass
7 Months Ago
Merge from foliage_optimization
7 Months Ago
Added shadow proxies to arid trees and bushes
7 Months Ago
Added shadow proxies to temperate, tundra and arctic trees
7 Months Ago
Reduced density of temp_field_small trees
7 Months Ago
Slightly reduced the density of temperate field trees
7 Months Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
7 Months Ago
Reduced density of ferns and arid ferns
7 Months Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
7 Months Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
7 Months Ago
Scene2prefab
7 Months Ago
Removed trees that were spawning in the wrong positions in some monuments
7 Months Ago
Tweaked splat overlays in arid and arctic to reduce texture repetition Slightly darkened sand in arid to make bushes stand out less in the distance Made forest splat in arid slightly darker because it was standing out too much
7 Months Ago
Palm tree bilboard material tweaks
7 Months Ago
Arid foliage billboard tweaks Made ground foliage slightly darker in arid
7 Months Ago
Merge from backport
7 Months Ago
Oak billboard tweaks
7 Months Ago
Billboard material tweaks
7 Months Ago
Temperate bush billboards
7 Months Ago
Tweaked douglas fir and pine tree billboards