userDamianLazarskicancel
reporust_rebootcancel

1,359 Commits over 1,979 Days - 0.03cph!

9 Months Ago
Palm tree bilboard material tweaks
9 Months Ago
Arid foliage billboard tweaks Made ground foliage slightly darker in arid
9 Months Ago
Merge from backport
9 Months Ago
Oak billboard tweaks
9 Months Ago
Billboard material tweaks
9 Months Ago
Temperate bush billboards
9 Months Ago
Tweaked douglas fir and pine tree billboards
9 Months Ago
Custom billboards for temperate and tundra birch trees
9 Months Ago
Custom oak tree billboards
9 Months Ago
Improved beech tree billboards Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
9 Months Ago
Enabled read/write on arctic grass meshes to get rid of errors
9 Months Ago
Rebaked billboards for temperate/arid trees and bushes
9 Months Ago
More foliage color/translucency tweaks tweaks Boosted normals on trees and bushes
9 Months Ago
Made grass and forest splats slightly brighter in tundra to match foliage changes
9 Months Ago
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall. Unified translucency intensity Made grass slightly brighter Removed some packed textures that got brought over from HDRP branch
10 Months Ago
Enabled global billboards only on very large bushes that should be seen from further away
10 Months Ago
Disabled global billboard on bushes
10 Months Ago
Converted all bushes from rendererLOD to treeLOD Set tree billboards to never cull
10 Months Ago
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
10 Months Ago
Arctic forest topology tweaks
10 Months Ago
Arctic and tundra spawn population improvements
10 Months Ago
Arctic tree and bush prefabs Gave saplings and dead trees more height variation
10 Months Ago
Tweaks to arid bush density and sizes
10 Months Ago
Created new spawn populations for arid bushes / made grassy arid bushes bigger
10 Months Ago
Prevented arid foliage from spawning underwater Tundra moss will now use the same material as grass
10 Months Ago
Lowered health and wood yields for all saplings
10 Months Ago
Tree populations progress for temperate and tundra / adjusted topologies and densities
10 Months Ago
10 Months Ago
scene2prefab on some monuments to fix tree errors
10 Months Ago
Tweaks to tree and bush spawn populations in tundra and temperate
10 Months Ago
Disabled bushes in the decor.procmap.v3 prefab
10 Months Ago
Scale changes to field pines
10 Months Ago
Fixed random rotations on douglas_fir_d
10 Months Ago
Spicebush tundra variants
10 Months Ago
Added new spawn populations for tundra trees and bushes
10 Months Ago
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
10 Months Ago
Reorganized tundra and temperate trees Lowered health and wood yields for saplings Generated new prefab ids for all tundra trees
10 Months Ago
10 Months Ago
New spawn populations asset update
10 Months Ago
Added new populations to spawn.procmap.v3
10 Months Ago
Added temperate bush spawn populations
10 Months Ago
Added sapling spawn populations
10 Months Ago
Increased bounds on oaks
10 Months Ago
Added small pines to temperate fields
10 Months Ago
Created tree entity prefabs for all bushes
10 Months Ago
Organized spawn.procmap.v3 tree spawn populations Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests