userDamian Lazarskicancel
reporust_rebootcancel

2,255 Commits over 3,591 Days - 0.03cph!

9 Months Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
9 Months Ago
Improvised walkway LOD/COL/Prefab progress
9 Months Ago
String liights / added fill lights and tweaked string_light_300_a
9 Months Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
9 Months Ago
String lights
9 Months Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
9 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
9 Months Ago
Casino mesh progress Prefab update
9 Months Ago
Casino barge prrefab
9 Months Ago
Walkway LOD/COL progress
9 Months Ago
Floating city scene progress
9 Months Ago
Casino progress / improved elevator shaft / still basic but already functioning
9 Months Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
9 Months Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
10 Months Ago
Casino progress / better curtains
10 Months Ago
Casino modelling progress Organized casino interior objects
10 Months Ago
Casino progress
10 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
10 Months Ago
Some additional unique walkway pieces to improve traversal Casino progress
10 Months Ago
Scene cleanup / medical barge prefab
10 Months Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
10 Months Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
10 Months Ago
Enabled GPU instancing on a bunch of materials
10 Months Ago
Floating city scene cleanup Medical bay progress
10 Months Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
10 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
10 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
10 Months Ago
Floating city / casino progress and medical bay dressing progress
10 Months Ago
Static beach parasol prefabs
10 Months Ago
Improvised walkways / merged all floor meshes and setup temporary colliders
10 Months Ago
Improvised walkways more meshes
10 Months Ago
Improvised walkways progress
11 Months Ago
Improvised walkways progress
11 Months Ago
Improvised walkways progress
11 Months Ago
Security tower material fixes
11 Months Ago
Cleanup
11 Months Ago
Improvised walkway clean up
11 Months Ago
Walkway progress
11 Months Ago
floating city scene update
11 Months Ago
Walkway progress / scaffolding stairs
11 Months Ago
Merge from medical bay props
11 Months Ago
Improvised walkway progress
11 Months Ago
improvised walkway progress prefabed food market barge area
11 Months Ago
improvised walkways progress
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox cleanup
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox progress
1 Year Ago
Floating cities progress / visual test for the security tower area
1 Year Ago
Floating cities progress / security tower b