userDamianLazarskicancel
reporust_rebootcancel

1,302 Commits over 1,918 Days - 0.03cph!

7 Months Ago
Custom billboards for temperate and tundra birch trees
7 Months Ago
Custom oak tree billboards
7 Months Ago
Improved beech tree billboards Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
7 Months Ago
Enabled read/write on arctic grass meshes to get rid of errors
8 Months Ago
Rebaked billboards for temperate/arid trees and bushes
8 Months Ago
More foliage color/translucency tweaks tweaks Boosted normals on trees and bushes
8 Months Ago
Made grass and forest splats slightly brighter in tundra to match foliage changes
8 Months Ago
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall. Unified translucency intensity Made grass slightly brighter Removed some packed textures that got brought over from HDRP branch
8 Months Ago
Enabled global billboards only on very large bushes that should be seen from further away
8 Months Ago
Disabled global billboard on bushes
8 Months Ago
Converted all bushes from rendererLOD to treeLOD Set tree billboards to never cull
8 Months Ago
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
8 Months Ago
Arctic forest topology tweaks
8 Months Ago
Arctic and tundra spawn population improvements
8 Months Ago
Arctic tree and bush prefabs Gave saplings and dead trees more height variation
8 Months Ago
Tweaks to arid bush density and sizes
8 Months Ago
Created new spawn populations for arid bushes / made grassy arid bushes bigger
8 Months Ago
Prevented arid foliage from spawning underwater Tundra moss will now use the same material as grass
8 Months Ago
Lowered health and wood yields for all saplings
8 Months Ago
Tree populations progress for temperate and tundra / adjusted topologies and densities
8 Months Ago
8 Months Ago
scene2prefab on some monuments to fix tree errors
8 Months Ago
Tweaks to tree and bush spawn populations in tundra and temperate
8 Months Ago
Disabled bushes in the decor.procmap.v3 prefab
8 Months Ago
Scale changes to field pines
8 Months Ago
Fixed random rotations on douglas_fir_d
8 Months Ago
Spicebush tundra variants
8 Months Ago
Added new spawn populations for tundra trees and bushes
8 Months Ago
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
8 Months Ago
Reorganized tundra and temperate trees Lowered health and wood yields for saplings Generated new prefab ids for all tundra trees
8 Months Ago
8 Months Ago
New spawn populations asset update
8 Months Ago
Added new populations to spawn.procmap.v3
8 Months Ago
Added temperate bush spawn populations
8 Months Ago
Added sapling spawn populations
8 Months Ago
Increased bounds on oaks
8 Months Ago
Added small pines to temperate fields
8 Months Ago
Created tree entity prefabs for all bushes
8 Months Ago
Organized spawn.procmap.v3 tree spawn populations Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
8 Months Ago
Fixed prefab IDs on some trees Added more scale variation for field trees
8 Months Ago
Made temperate pines a bit smaller
8 Months Ago
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
8 Months Ago
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
8 Months Ago
Cleaned up new spawn populations
8 Months Ago
8 Months Ago
Fixed douglas_fir_b_snow billboard issue