userDamian Lazarskicancel
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2,092 Commits over 3,014 Days - 0.03cph!

2 Years Ago
Plaster_d green paint variant
2 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
2 Years Ago
Updated brick wall materials and some plaster materials
2 Years Ago
Plaster_d update
2 Years Ago
Plaster_d update
2 Years Ago
Redone brick and plaster textures
2 Years Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
2 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
2 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
2 Years Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
2 Years Ago
Light switch prefab update / made status lights work again
2 Years Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
2 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
2 Years Ago
Light switch prefab update
2 Years Ago
Manifest rebuild
2 Years Ago
Light switch entity prefab
2 Years Ago
Updated light switch mesh
2 Years Ago
Light switch mesh and textures
2 Years Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
2 Years Ago
Ground plants color tweaks
2 Years Ago
Sunlight and ambient tweaks Post procesing tweaks and improved eye exposure adjustment Slightly darkened environment volume to compensate for brighter outside
2 Years Ago
Added exposure eye adjustment for dark areas
2 Years Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value
2 Years Ago
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity Tweaked tundra and temperate grass splats to be darker to compensate
2 Years Ago
Slightly lowered sun intensity Environment quality tweaks to PlayerBuilding volumes Made environment volume transition time longer Tweaked remaining postprocess profiles to work with the new settings
2 Years Ago
Tweaked sky brightness, contrast and fogginess on some weather profiles
2 Years Ago
Environment quality / further reduced impact of building environment volumes Slowed down transition time
2 Years Ago
Increased sunlight intensity and tweaked ambient color Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
2 Years Ago
Merge from main
2 Years Ago
Slightly lowered sky brightness Slightly lowered ambient and reflection intensity Reduced the effect of environment volumes Slightly reduced ambient color brightness Tweaked weather clear sky brightness
2 Years Ago
Updated train wagon prefabs and meshes to match new textures better Slightly reduced drawcalls
2 Years Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
2 Years Ago
Coaling tower vacuum machine LODs and colliders Created prefab for the coaling tower vacuum machine Split off the pipe and cable into a separate game object
2 Years Ago
Coaling tower vacuum machine texture and mesh progress
2 Years Ago
Coaling tower vacuum machine mesh
2 Years Ago
Coaling tower vacuum machine mesh progress and WIP textures
2 Years Ago
Moved trucks further apart / fixed bones not working
2 Years Ago
Train locomotive couplers and trucks
2 Years Ago
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
2 Years Ago
Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material
3 Years Ago
Work cart DIY attachment model, LODs, collider and gibs New work cart material variants Split work cart railings into a separate object so that they can be hidden
3 Years Ago
Merge from main
3 Years Ago
Updated watchtower prefabs to use new material variants / tweaked LOD textures to match
3 Years Ago
Airfield material tweaks / office_bld_a_ext mesh fixes / concrete_f and concrete_h texture variants
3 Years Ago
Updated dirt_stains_leaks texture
3 Years Ago
Updated pipelines textures and materials
3 Years Ago
Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
3 Years Ago
Updated metal_panels_d and corrugate_d textures and materials
3 Years Ago
Lighthouse material tweaks
3 Years Ago
Slightly reduced the intensity of the headlight emissive