userDamian Lazarskicancel
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1,971 Commits over 2,830 Days - 0.03cph!

2 Years Ago
Arctic base portacabin interior dressing Darkened cabinet_glass material Slightly lowered kitchen set metallic value in the material to make it look better inside interior
2 Years Ago
Arctic base / improved building topology
2 Years Ago
Arctic research base will now spawn in proc map Added arctic base monument to world setup
2 Years Ago
Arctic base terrain texture maps / Prefab update
2 Years Ago
Arctic base scene cleanup Prepared the scene to spawn in proc map
2 Years Ago
Dome radar progress
2 Years Ago
Terrain4 / slightly brightened snow overlay on the dirt splat in the arctic biome
2 Years Ago
Arctic base scene cleanup
2 Years Ago
Dome radar progress
2 Years Ago
Snow materials and prefab variants
2 Years Ago
More walkway files
2 Years Ago
Added new metal walkway variants
2 Years Ago
Arctic base module meshes and materials
2 Years Ago
Metal chimneys
2 Years Ago
Portacabin buildings / vertex color and prefab update
2 Years Ago
Arctic base scene update
2 Years Ago
Deleted obsolete files
2 Years Ago
Arctic base ground walkways
2 Years Ago
Prefabs, meshes and colliders for new portacabin variants / kept old ones intact for compatibility
2 Years Ago
Arctic research base scene progress
2 Years Ago
Placeholder meshes and prefabs for new portacabin variants / added roof units
2 Years Ago
Wire fence placeholder meshes and prefabs
2 Years Ago
Snowy material and texture variants of various assets
2 Years Ago
Arctic base modules / custom meshes and prefabs
3 Years Ago
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
3 Years Ago
Separated height and angle knobs / fixed a few small mesh errors on the MLRS
3 Years Ago
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
3 Years Ago
MLRS texture polish pass
3 Years Ago
MLRS texture progress / Fixed minor issues with the FBX and bakes
3 Years Ago
MLRS texture progress / tweaked material values / added AO maps for extra depth
3 Years Ago
MLRS collider and LOD setup
3 Years Ago
MLRS mesh update / made rocket caps separate
3 Years Ago
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
3 Years Ago
MLRS LOD0 model / WIP textures and materials
3 Years Ago
MLRS greybox update / made the body longer and tweaked screen inset depth
3 Years Ago
MLRS greybox upate
3 Years Ago
Updated MLRS greybox hierarchy
3 Years Ago
MLRS greybox update / added rocket greybox
3 Years Ago
MLRS greybox model
3 Years Ago
Replaced pipe materials on all greeble prefabs
3 Years Ago
Added metallic greeble texture variants Polished the pipes textures
3 Years Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
3 Years Ago
Attempt at fixing z-flickering in bypass tunnels
3 Years Ago
Metallic variant of the cargoship door
3 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
3 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
3 Years Ago
Remade office desk textures to be higher quality
3 Years Ago
Added more rust to gas canisters
3 Years Ago
Steel gas canister variants
3 Years Ago
Merge from submarine branch