userDamian Lazarskicancel
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2,092 Commits over 3,014 Days - 0.03cph!

3 Years Ago
New headlight and tail light materials that have a texture when the lights are turned off
3 Years Ago
Updated work cart gibs to reflect changes Synced gibs in work cart prefabs
3 Years Ago
Updated work cart LODs Material tweaks Reworked baked LOD materials to minimize pop-in
3 Years Ago
Workcart LOD0 tweaks
3 Years Ago
Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
3 Years Ago
Shortened buffers on train wagons, workcart_new and their gibs
3 Years Ago
Updated train_wagon_b_gibs mesh / merged the roof and the walls Fixed broken physics on the train wagon and workcart gibs Fixed broken material overrides on workcart gibs
3 Years Ago
Proper gibs for train_wagon prefabs
3 Years Ago
Replaced old workcart gibs mesh
3 Years Ago
New workcart gibs / added new bogies
3 Years Ago
Fixed missing train wagon material Added train wagon gibs
3 Years Ago
Work cart DIY attachement prefab
3 Years Ago
Updated train wagon modules with LODs and proper colliders Rebaked train normal map to fix errors
3 Years Ago
Updated train wagon coupler mesh / added bones for moving elements
3 Years Ago
Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
3 Years Ago
Added a variant of the workcart model with new bogies and couplers Added modular train wagon models
3 Years Ago
Reorganized airfield lights Added light switches to airfield
3 Years Ago
Merge from main
3 Years Ago
Launchsite decal fixes Replaced warehouse lights with a new setup Added some new lights in space offices in areas that had none Moved some office lights around to prevent bleeding across walls
3 Years Ago
Airfield lighting and material tweaks
3 Years Ago
Added new key lights to arctic base Added fill lights to arctic base exteriors and interiors Made arctic base environment volumes darker Added environment volumes to snowmobile garages Tweaked some materials Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections Fixed a flashing light in the stables
3 Years Ago
Arctic base lighting progress
3 Years Ago
Fishing villages lighting and bounce lights
3 Years Ago
Material tweaks and color correction
3 Years Ago
Stables environment volumes and lighting tweaks Added environment volumes to fishing villages Scene2prefab
3 Years Ago
Color corrected excavator and diesel engine LOD textures
3 Years Ago
Excavator scene2prefab
3 Years Ago
Excavator lights update
3 Years Ago
Tweaked some of the commonly used textures that were either too dark, too saturated or had too much contrast for the sake of consistency across different lighting conditions Tweaked materials used in the excavator monument
3 Years Ago
Slightly tweaked biome postprocess profiles / unified black levels across all biomes to prevent them from being crushed in dark areas / slightly lowered gamma to compensate
3 Years Ago
Moved lighthouse props and lighting into prefabs for future merge Fixed some lighthouse materials
3 Years Ago
Moved excavator props and environment volumes into self contained prefabs for future merges
3 Years Ago
Added environment volumes to the excavator and darkened existing ones Added always on ambient lights to the excavator core Tweaked excavator shadowproxies to allow sunlight into the core Added more prop dressing and junk to the core interior Added a green material variant for the fuel tank to match the diesel engine
3 Years Ago
Airfield increased view distance of exterior fill lights
3 Years Ago
Reverted decal materials to use transparency instead of cutout Color corrected some materials
3 Years Ago
Lighthouse interior lighting and environment volumes Material tweaks Added some additional dressing
3 Years Ago
Fixed shadow proxy issues in airfield
3 Years Ago
Airfield polish Fixed shadow proxy issues on hangar doors Manually fixed alpha on watchtower and offices LOD textures to help with shadows Reduced glossiness of the shipping containers Other small fixes
3 Years Ago
Airfield lighting and dressing polish Added overgrowth and small junk to the hangars Added point lights near entrances to prevent exteriors from looking too dark
3 Years Ago
Removed crew cabinet light overrides from arctic base prefabs
3 Years Ago
Updated crew cabinet lights / reduced radius settings to prevent lights from bleeding through walls
3 Years Ago
More progress on airfield lights and dressing Tweaked radius, range and distance fade settings for all ambient lights Tweaked intensity of some of the interior key lights Made exterior lights turn off during the day More tower dressing
3 Years Ago
Airfield towers dressing progress Added emissive and lights to control panel prefabs
3 Years Ago
Airfield lighting progress Airfield interior prop dressing progress
3 Years Ago
Airfield lighting progress
3 Years Ago
merge from main
3 Years Ago
Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
3 Years Ago
Lowered contrast in temperate biome post process Enabled high definition range on temperate and arid profiles
3 Years Ago
Brightened BuildingVeryDark, BuildingDark and Building environment volume types Slightly lowered brightness transition speed between volumes
3 Years Ago
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark