2,092 Commits over 3,014 Days - 0.03cph!
New headlight and tail light materials that have a texture when the lights are turned off
Updated work cart gibs to reflect changes
Synced gibs in work cart prefabs
Updated work cart LODs
Material tweaks
Reworked baked LOD materials to minimize pop-in
Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
Shortened buffers on train wagons, workcart_new and their gibs
Updated train_wagon_b_gibs mesh / merged the roof and the walls
Fixed broken physics on the train wagon and workcart gibs
Fixed broken material overrides on workcart gibs
Proper gibs for train_wagon prefabs
Replaced old workcart gibs mesh
New workcart gibs / added new bogies
Fixed missing train wagon material
Added train wagon gibs
Work cart DIY attachement prefab
Updated train wagon modules with LODs and proper colliders
Rebaked train normal map to fix errors
Updated train wagon coupler mesh / added bones for moving elements
Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
Added a variant of the workcart model with new bogies and couplers
Added modular train wagon models
Reorganized airfield lights
Added light switches to airfield
Launchsite decal fixes
Replaced warehouse lights with a new setup
Added some new lights in space offices in areas that had none
Moved some office lights around to prevent bleeding across walls
Airfield lighting and material tweaks
Added new key lights to arctic base
Added fill lights to arctic base exteriors and interiors
Made arctic base environment volumes darker
Added environment volumes to snowmobile garages
Tweaked some materials
Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections
Fixed a flashing light in the stables
Arctic base lighting progress
Fishing villages lighting and bounce lights
Material tweaks and color correction
Stables environment volumes and lighting tweaks
Added environment volumes to fishing villages
Scene2prefab
Color corrected excavator and diesel engine LOD textures
Tweaked some of the commonly used textures that were either too dark, too saturated or had too much contrast for the sake of consistency across different lighting conditions
Tweaked materials used in the excavator monument
Slightly tweaked biome postprocess profiles / unified black levels across all biomes to prevent them from being crushed in dark areas / slightly lowered gamma to compensate
Moved lighthouse props and lighting into prefabs for future merge
Fixed some lighthouse materials
Moved excavator props and environment volumes into self contained prefabs for future merges
Added environment volumes to the excavator and darkened existing ones
Added always on ambient lights to the excavator core
Tweaked excavator shadowproxies to allow sunlight into the core
Added more prop dressing and junk to the core interior
Added a green material variant for the fuel tank to match the diesel engine
Airfield increased view distance of exterior fill lights
Reverted decal materials to use transparency instead of cutout
Color corrected some materials
Lighthouse interior lighting and environment volumes
Material tweaks
Added some additional dressing
Fixed shadow proxy issues in airfield
Airfield polish
Fixed shadow proxy issues on hangar doors
Manually fixed alpha on watchtower and offices LOD textures to help with shadows
Reduced glossiness of the shipping containers
Other small fixes
Airfield lighting and dressing polish
Added overgrowth and small junk to the hangars
Added point lights near entrances to prevent exteriors from looking too dark
Removed crew cabinet light overrides from arctic base prefabs
Updated crew cabinet lights / reduced radius settings to prevent lights from bleeding through walls
More progress on airfield lights and dressing
Tweaked radius, range and distance fade settings for all ambient lights
Tweaked intensity of some of the interior key lights
Made exterior lights turn off during the day
More tower dressing
Airfield towers dressing progress
Added emissive and lights to control panel prefabs
Airfield lighting progress
Airfield interior prop dressing progress
Airfield lighting progress
Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
Lowered contrast in temperate biome post process
Enabled high definition range on temperate and arid profiles
Brightened BuildingVeryDark, BuildingDark and Building environment volume types
Slightly lowered brightness transition speed between volumes
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark