userDamian Lazarskicancel
reporust_rebootcancel

2,092 Commits over 3,014 Days - 0.03cph!

4 Years Ago
Train track barricade mesh / collider and gibs
4 Years Ago
Added side tracks to stop transition pieces
4 Years Ago
Backlit signs progress
4 Years Ago
Made train stop lighting slightly brighter
4 Years Ago
Created unique light prefabs Tweaked fill lights to simulate bounce lights Replaced old lights with new prefabs for all tunnel modules Reduced flare distances Increased fill light distances to prevent the tunnel from becoming dark too quickly Tweak prop dressing Removed static doors from the stops
4 Years Ago
Finished the light setup Fixed objects with negative values Fixed objects that did not cull Various other prefab tweaks and fixes
4 Years Ago
Fill light LOD/occlusion setup progress Fixed some of the objects with negative scale Removed some unused prefabs
4 Years Ago
T-junctions LODs and COL Tweaked some LOD4 meshes to reduce pop-in
4 Years Ago
Tunnel LOD/occlusion mesh fixes
4 Years Ago
Tunnel corner model fixes
4 Years Ago
LODs/COL/Prefab setup for tunnel corner modules
4 Years Ago
Progress on tunnel LODs and colliders Unified LOD distances across all modules Moved pivot points to the centre of the mesh to help with lodding Added occlusion meshes to help with pixel flickering/light leaking
4 Years Ago
LODs/COL for train_tunnel_stop_b
4 Years Ago
LODs/COL for train tunnel stop module
4 Years Ago
LODs and colliders for stops transition modules
4 Years Ago
LOD/COL/Prefab setup for all overpass modules
4 Years Ago
Moved the computers to market terminal prefab
4 Years Ago
Marketplace shipping container material
4 Years Ago
Marketplace kitbash
4 Years Ago
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
4 Years Ago
Updated entrance greybox
4 Years Ago
Updated tunnel entrance greybox
4 Years Ago
Corridor transition greybox Tunnel entrance greybox
4 Years Ago
Tunnel corridors greyboxes and prefabs
4 Years Ago
train_tunnel_double_str_a_36m LODs and colliders
4 Years Ago
Four way junction meshes, LODs, colliders and prefabs
4 Years Ago
Finished the tjunction meshes
4 Years Ago
LOD/COL prefab setup
4 Years Ago
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
4 Years Ago
Train tunnel pipe transition walls
4 Years Ago
Double corner b variant
4 Years Ago
Added mirrored variants of the transition pieces
4 Years Ago
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
4 Years Ago
Extended train_tunnel_stop_b to 72 meters
4 Years Ago
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
4 Years Ago
Added 108m curve pieces / tweaked double tunnels geometry
4 Years Ago
Started work on the proc map variant of foliage_v3
4 Years Ago
Added renderer LOD scripts to short ice wall / fixed gibs on the icewall_fence_a variant
4 Years Ago
Added ice spikes to prefabs
4 Years Ago
icewall spikes LODs
4 Years Ago
Ice wall spikes / material tweaks / weighted normal on the c variant
4 Years Ago
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4 Years Ago
Replaced wood pickup model
4 Years Ago
Road tunnel blockout meshes and prefabs
4 Years Ago
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4 Years Ago
Dead logs tweaks
4 Years Ago
Replaced all harvestable fallen logs with new assets
4 Years Ago
Tweaked the double lane curve piece to fit better on the grid
4 Years Ago
Train tunnels / 90 degree single lane curve piece / 9m straight single lane piece
4 Years Ago
Made ocotillo and creosote bush billboards darker