2,214 Commits over 3,348 Days - 0.03cph!
    
    
    
        
            
            
            
                
                MLRS greybox update / added rocket greybox
                
                
                
                
             
         
        
        
            
            
            
                
                Replaced pipe materials on all greeble prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added metallic greeble texture variants 
Polished the pipes textures
                
                
                
                
             
         
        
            
            
            
                
                Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing z-flickering in bypass tunnels
                
                
                
                
             
         
        
            
            
            
                
                Metallic variant of the cargoship door
                
                
                
                
             
         
        
            
            
            
                
                Underwater base material tweaks
Made white panels metallic 
Used higher quality masks for rust 
Tweaked glossiness, specular and color  and blend settings on a bunch of materials to make the scene less noisy and more consistent
Created some custom blend masks
                
                
                
                
             
         
        
            
            
            
                
                Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
                
                
                
                
             
         
        
            
            
            
                
                Remade office desk textures to be higher quality
                
                
                
                
             
         
        
            
            
            
                
                Added more rust to gas canisters
                
                
                
                
             
         
        
            
            
            
                
                Steel gas canister variants
                
                
                
                
             
         
        
            
            
            
                
                Merge from submarine branch
                
                
                
                
             
         
        
            
            
            
                
                Crew cabinet texture polish / added emissive to cabinet lights
Tweaked the material of the metal bin to make it look better
                
                
                
                
             
         
        
            
            
            
                
                Crew cabinets / LODs, colliders and prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Fixed offset on control_panels_mid_crn collider
                
                
                
                
             
         
        
            
            
            
                
                UV mapped remaining crew cabinets
                
                
                
                
             
         
        
        
            
            
            
                
                Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
                
                
                
                
             
         
        
            
            
            
                
                Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
                
                
                
                
             
         
        
            
            
            
                
                Control panels progress / Added WIP meshes and prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked platform colliders to make it easier to jump onto them
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
                
                
                
                
             
         
        
            
            
            
                
                Turned off train signal lights
                
                
                
                
             
         
        
            
            
            
                
                Fixed some mesh gaps in bypass transitions
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
                
                
                
                
             
         
        
            
            
            
                
                Added a new door frame to train_tunnel_stop_b_72m piece
                
                
                
                
             
         
        
            
            
            
                
                Bypass tunnels / LODs and colliders / prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Bypass tunnel progress backup
                
                
                
                
             
         
        
            
            
            
                
                Lowered density of train signal lights 
Added signal lights to tjunctions
                
                
                
                
             
         
        
            
            
            
                
                Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts 
Added a larger base to train_signal_lights_b variant
                
                
                
                
             
         
        
            
            
            
                
                Moved train signal lights to the other side
                
                
                
                
             
         
        
            
            
            
                
                Mirrored train_signal_lights_a
                
                
                
                
             
         
        
            
            
            
                
                Added train signals to some tunnel prefabs for testing
                
                
                
                
             
         
        
            
            
            
                
                Train signal lights / meshes, textures, colliders and prefabs
                
                
                
                
             
         
        
            
            
            
                
                Baked custom LODs for all icebergs because old ones were too low quality
Iceberg scene2prefab
Deleted some legacy iceberg textures
                
                
                
                
             
         
        
            
            
            
                
                Linked world model prefabs to rustige_egg_a and rustige_egg_b
                
                
                
                
             
         
        
            
            
            
                
                More rocket factory scaffolding fixes
                
                
                
                
             
         
        
            
            
            
                
                Fixed ceiling colliders in the rocket factory building
                
                
                
                
             
         
        
            
            
            
                
                Fix for the rocket factory scaffolding looking flat at low shader level
                
                
                
                
             
         
        
            
            
            
                
                Fixed mesh gaps on pipe_a set
                
                
                
                
             
         
        
            
            
            
                
                Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
                
                
                
                
             
         
        
            
            
            
                
                Updated iceberg_6 fbx to fix holes on LOD1
                
                
                
                
             
         
        
            
            
            
                
                Baked LODs for rock_formation_medium_e
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken specular on dead pines at low shader level
                
                
                
                
             
         
        
            
            
            
                
                Rebaked LODs on rock_formation_medium_b / original mesh was too off
Slightly tweaked some LOD4s
                
                
                
                
             
         
        
            
            
            
                
                satellite dish scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Updated medium rock formation prefabs
                
                
                
                
             
         
        
            
            
            
                
                Baked LODs for medium rock formations