2,092 Commits over 3,014 Days - 0.03cph!
Train track barricade mesh / collider and gibs
Added side tracks to stop transition pieces
Made train stop lighting slightly brighter
Created unique light prefabs
Tweaked fill lights to simulate bounce lights
Replaced old lights with new prefabs for all tunnel modules
Reduced flare distances
Increased fill light distances to prevent the tunnel from becoming dark too quickly
Tweak prop dressing
Removed static doors from the stops
Finished the light setup
Fixed objects with negative values
Fixed objects that did not cull
Various other prefab tweaks and fixes
Fill light LOD/occlusion setup progress
Fixed some of the objects with negative scale
Removed some unused prefabs
T-junctions LODs and COL
Tweaked some LOD4 meshes to reduce pop-in
Tunnel LOD/occlusion mesh fixes
Tunnel corner model fixes
LODs/COL/Prefab setup for tunnel corner modules
Progress on tunnel LODs and colliders
Unified LOD distances across all modules
Moved pivot points to the centre of the mesh to help with lodding
Added occlusion meshes to help with pixel flickering/light leaking
LODs/COL for train_tunnel_stop_b
LODs/COL for train tunnel stop module
LODs and colliders for stops transition modules
LOD/COL/Prefab setup for all overpass modules
Moved the computers to market terminal prefab
Marketplace shipping container material
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
Updated tunnel entrance greybox
Corridor transition greybox
Tunnel entrance greybox
Tunnel corridors greyboxes and prefabs
train_tunnel_double_str_a_36m LODs and colliders
Four way junction meshes, LODs, colliders and prefabs
Finished the tjunction meshes
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
Train tunnel pipe transition walls
Added mirrored variants of the transition pieces
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
Extended train_tunnel_stop_b to 72 meters
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
Added 108m curve pieces / tweaked double tunnels geometry
Started work on the proc map variant of foliage_v3
Added renderer LOD scripts to short ice wall / fixed gibs on the icewall_fence_a variant
Added ice spikes to prefabs
Ice wall spikes / material tweaks / weighted normal on the c variant
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Replaced wood pickup model
Road tunnel blockout meshes and prefabs
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Replaced all harvestable fallen logs with new assets
Tweaked the double lane curve piece to fit better on the grid
Train tunnels / 90 degree single lane curve piece / 9m straight single lane piece
Made ocotillo and creosote bush billboards darker