2,092 Commits over 3,014 Days - 0.03cph!
Converted all bushes from rendererLOD to treeLOD
Set tree billboards to never cull
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly
Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
Arctic forest topology tweaks
Arctic and tundra spawn population improvements
Arctic tree and bush prefabs
Gave saplings and dead trees more height variation
Tweaks to arid bush density and sizes
Created new spawn populations for arid bushes / made grassy arid bushes bigger
Prevented arid foliage from spawning underwater
Tundra moss will now use the same material as grass
Lowered health and wood yields for all saplings
Tree populations progress for temperate and tundra / adjusted topologies and densities
scene2prefab on some monuments to fix tree errors
Tweaks to tree and bush spawn populations in tundra and temperate
Disabled bushes in the decor.procmap.v3 prefab
Scale changes to field pines
Fixed random rotations on douglas_fir_d
Spicebush tundra variants
Added new spawn populations for tundra trees and bushes
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
Reorganized tundra and temperate trees
Lowered health and wood yields for saplings
Generated new prefab ids for all tundra trees
New spawn populations asset update
Added new populations to spawn.procmap.v3
Added temperate bush spawn populations
Added sapling spawn populations
Added small pines to temperate fields
Created tree entity prefabs for all bushes
Organized spawn.procmap.v3 tree spawn populations
Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
Fixed prefab IDs on some trees
Added more scale variation for field trees
Made temperate pines a bit smaller
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
Cleaned up new spawn populations
Fixed douglas_fir_b_snow billboard issue
Fixed missing colliders on metal beams in the abandoned lighthouse
Fixed gaps in the shipping containers
Tweaked containers textures / materials to make them less noisy
Progress on bush spawn settings
Replaced tall grass in tundra with bushes
Unified prefab setup for all bushes / their billboards should have the same viewing distances
Added decor.procmap.v3 to world setup
Tweaked cactus material
Tweaked cacti LOD distances
Tweaked arid bush colors, size, billboards and materials
Created new decor.procmap.v3 prefab
Tweaked spawn rules for arid bushes and allowed their billboards to render much further
Made unique spawners for ocotillo and dead bushes
Made all arid bushes smaller
Tweaked arid bush colors to better match the rest of the environment
Rebaked billboards
Toned down the rock darkness a little bit and slightly brightened grass splats instead
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage
Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable