2,092 Commits over 3,014 Days - 0.03cph!
Updated some terrain textures
Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen
Reduced strength of rock AO to get rid of black spots
Tweaked contact shadows settings because grass was making my eyes bleed
Created proper roughness map for ground foliage
Adjusted material settings
Replaced dry grass in arctic biome with better fitting meshes
Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark
Made moss use the same material as other forest plants
Removed some old meshes that were used for testing
Foliage spawner optimization / Reduced density of some plants
Optimized all ground plant models in an attempt to remove unnecessary verts
Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
Improved oak trunk textures
Brightened up oak and beech tree billboard materials
Darkened tundra grass
Slightly darkened tall grass in temperate
Slightly brightened willow bushes
Darkened temperate moss
Tweaked the materials of temperate trees and bushes
Brightened them up slightly to make them look closer to grass at noon
Tweaked temperate grass materials and textures
Darkened grass color slightly to prevent it from getting too bright at noon
Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact
Brightened temperate forest grass
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
▉▄▄▊▉▅▍_▅▇▆_█ ▇▇▆▋ ▄▊▌▅▋▊█▉▆▄▇▋
▅█▅▌█▊▄_▄▍▄_▆ █▄▄▋▉█, ▊▉▉▊▋█▇▅ ▋▅▇ ▌▍▇▋▊▋▆▍▊
Fixed an icesheet floating in the sky
Allowed ice sheets and shore ice to spawn on the lake topology
Scaled down all ice sheets to make them feel more realistic
Moved ice sheets further from the edge to make it easier for them to spawn
Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
Further ice sheet improvements
Improved shore ice spawn settings
Reduced density of floating ice sheets
Made shore ice spawn before small arctic rock formations
Increased viewing distance of shore ice
Removed obsolete shore ice prefabs
Stopped arctic grass from spawning on shore ice and ice lakes
Simplified ice sheets and removed floating decals
Tweaked ice sheet materials to look the same as shore ice
Imported new rebaked textures for the baked ice sheets
Updated ice sheet meshes and colliders
Tweaked world setup prefab
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage
Slightly increased the density of tundra field rocks
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick
Added small rocks to all biomes to spawn alongside grass
Fixed beach grass not spawning in proc map
Fixed arctic grass not spawning on plain topology
Allowed temperate grass to spawn on cliff topology to fix holes in the coverage
Various tweaks to density in all biomes
Ground foliage spawners for tundra and temperate forests
Tweaked alpha coverage on beech and oak trees to make them softer at distance
Removed some unused spawners
Foliage.procmap.v3 update
Proc map spawn settings for arid grass
Created proper spawn populations for arctic biome grass in proc map
Tweaked the material that is used by decor snowballs
Created unique spawn populations for temperate forests
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments
Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
Temperate grass size tweaks
Tundra distance size tweaks
Added more color variation to temperate grass texture
Temperate material tweaks
Update to temperate grass spawn settings
Optimized tundra grass spawn settings in proc map
Tundra and temperate material tweaks
Texture color tweaks
Added foliage_procmap_v3 to World Setup prefab
Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss
Optimized spawn settings for temperate grass
Tweaked distance tiling on grass splat
Made monument signs facing the tracks slightly larger and more readable
Increased viewi distance on procedural monument name text
Fixed z-fighting on train stop pillar bolts
Fixed flickering wires/bolts in overpass
Fixed wires clipping through the wall in tjunctions
Slightly increased LOD dinstances on t-junction walls to help with wire clipping
Fix for grainy shadows in overpass_double_str_b
Added a few signs to overpass_double_str_b module
Added rubble decals to tunnel prefabs to reduce texture repetition
Fixed flickering cables in the overpass module
Fixed mismatched cables in double/single tunnel transition modules
T-junction and junction prop dressing to make them feel less empty
Added some signs to train_tunnel_dobule_str_a
Updated warning signs in train tunnel stops
Tweaked backlit sign materials to blend in better
Signs generic texture/material update
Additional sign meshes and prefabs
Added warning signs to train_double_stop_a
Generic signs meshes/prefabs
Added a simplified collider to the stairs in train_stop_b
Tweaked overpass cables a little bit more
Attempt at fixing flickering cables in overpass modules
Added office and break room signs
Added them to the train stops
Sign texture tweaks
Fixed negative scale values on lights
Added backlit signs to stops
Tweaked sign materials
Added black/white variants of the backlit signs
Tweaked text size/position on monument name signs
Various other sign tweaks
Backlit signs / meshes / textures / prefabs
Merge from signage branch