userDamian Lazarskicancel
reporust_rebootcancel

2,194 Commits over 3,226 Days - 0.03cph!

1 Year Ago
Fixed incorrect material inside cargoship interior
1 Year Ago
Crane LODs and colliders Adjusted all crane prefabs
1 Year Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
1 Year Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
1 Year Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
1 Year Ago
Extended crane arm cylinder length
1 Year Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
1 Year Ago
Fixed incorrect terrain height in harbor 1
1 Year Ago
Reserialized materials
1 Year Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
1 Year Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
1 Year Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
1 Year Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
1 Year Ago
manifest
1 Year Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
1 Year Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
1 Year Ago
Assigned correct materials to the harbor crane prefab
1 Year Ago
Finished crane LOD0 and textures
1 Year Ago
Added temp colliders to all harbor_1 grounds prefabs
1 Year Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
1 Year Ago
Speedtree wind test files for Tim
1 Year Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
1 Year Ago
Harbor 1 grounds c prefab
1 Year Ago
Harbor 1 scene cleanup Finalized ground meshes
1 Year Ago
Finished harbor 1 dressing
1 Year Ago
Reserialized materials
1 Year Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
1 Year Ago
Reserialized materials
1 Year Ago
Reserialized more materials
1 Year Ago
Reserialized materials
1 Year Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
1 Year Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
1 Year Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
1 Year Ago
Harbor 1 vertex color and dressing progress
1 Year Ago
Harbor 1 layout and dressing progress
1 Year Ago
Split up harbor crane mesh for gameplay setup
1 Year Ago
Harbor 1 progress backup
1 Year Ago
City hall colliders / glass colliders
1 Year Ago
City hall LODs/prefab
1 Year Ago
City hall progress / almost final LOD0 and vertex AO bake
1 Year Ago
Cityhall progress
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
1 Year Ago
City hall backup
1 Year Ago
City hall exterior greybox update
1 Year Ago
Rose material tweaks
1 Year Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants