userDamian Lazarskicancel
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2,092 Commits over 3,014 Days - 0.03cph!

1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
1 Year Ago
Entrance collider
1 Year Ago
Entrance LODs
1 Year Ago
Fixed pivot position on one of the slopes LODs
1 Year Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
1 Year Ago
Added monument topology to the entrance scene
1 Year Ago
Train tunnel entrance scene
1 Year Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
1 Year Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors
1 Year Ago
Train tunnel entrance mesh progress
1 Year Ago
Removed some extra files that were comitted by mistake
1 Year Ago
Merge from uv123-tangent-basis-fix
1 Year Ago
Folding chairs / meshes, textures and prefabs
1 Year Ago
Bathtub prop / textures/ LODs / COL / prefabs
1 Year Ago
hackweek cliff scene backup
1 Year Ago
Hackweek cliff backup
1 Year Ago
merge from main
1 Year Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
1 Year Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
1 Year Ago
Mesh cleanup and LOD setup for slope transitions
1 Year Ago
Missing files
1 Year Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
1 Year Ago
More agressive slope angles for testing
1 Year Ago
Fully detailed slope meshes that match regular tunnel segments
1 Year Ago
Fallen water cooler variant
1 Year Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
1 Year Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
1 Year Ago
Fixed an invisible collider near the smoke stack on small oil rig
1 Year Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
1 Year Ago
Tweaked bypass tunnels to add more clearance for trains
1 Year Ago
Slightly tweaked caboose spotlight position
1 Year Ago
Increased clearance on the overpass module entrance
1 Year Ago
Added more clearance to the underground stations to fit in all train module types
1 Year Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
1 Year Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
1 Year Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
1 Year Ago
Fixed getting stuck on pipes in arctic base
1 Year Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
1 Year Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
1 Year Ago
Water cooler and water jug meshes/prefabs/textures
1 Year Ago
Added walls behind tugboat staircases leading to the control cabin Fixed missing geometry under the staircase
1 Year Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
1 Year Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
1 Year Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
1 Year Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
1 Year Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
1 Year Ago
Slightly offset lower deck lamps to match the positon of the cables
1 Year Ago
Tugboat interior dressing
1 Year Ago
Tugboat gibs mesh
1 Year Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel