userDamian Lazarskicancel

2,274 Commits over 3,499 Days - 0.03cph!

4 Years Ago
Airfield / replaced all old light switches
4 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
4 Years Ago
Plaster_d green paint variant
4 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
4 Years Ago
Updated brick wall materials and some plaster materials
4 Years Ago
Plaster_d update
4 Years Ago
Plaster_d update
4 Years Ago
Redone brick and plaster textures
4 Years Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
4 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
4 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
4 Years Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
4 Years Ago
Light switch prefab update / made status lights work again
4 Years Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
4 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
4 Years Ago
Light switch prefab update
4 Years Ago
Manifest rebuild
4 Years Ago
Light switch entity prefab
4 Years Ago
Updated light switch mesh
4 Years Ago
Light switch mesh and textures
4 Years Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
4 Years Ago
Ground plants color tweaks
4 Years Ago
Sunlight and ambient tweaks Post procesing tweaks and improved eye exposure adjustment Slightly darkened environment volume to compensate for brighter outside
4 Years Ago
Added exposure eye adjustment for dark areas
4 Years Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value
4 Years Ago
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity Tweaked tundra and temperate grass splats to be darker to compensate
4 Years Ago
Slightly lowered sun intensity Environment quality tweaks to PlayerBuilding volumes Made environment volume transition time longer Tweaked remaining postprocess profiles to work with the new settings
4 Years Ago
Tweaked sky brightness, contrast and fogginess on some weather profiles
4 Years Ago
Environment quality / further reduced impact of building environment volumes Slowed down transition time
4 Years Ago
Increased sunlight intensity and tweaked ambient color Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
4 Years Ago
Merge from main
4 Years Ago
Slightly lowered sky brightness Slightly lowered ambient and reflection intensity Reduced the effect of environment volumes Slightly reduced ambient color brightness Tweaked weather clear sky brightness
4 Years Ago
Updated train wagon prefabs and meshes to match new textures better Slightly reduced drawcalls
4 Years Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
4 Years Ago
Coaling tower vacuum machine LODs and colliders Created prefab for the coaling tower vacuum machine Split off the pipe and cable into a separate game object
4 Years Ago
Coaling tower vacuum machine texture and mesh progress
4 Years Ago
Coaling tower vacuum machine mesh
4 Years Ago
Coaling tower vacuum machine mesh progress and WIP textures
4 Years Ago
Moved trucks further apart / fixed bones not working
4 Years Ago
Train locomotive couplers and trucks
4 Years Ago
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
4 Years Ago
Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material
4 Years Ago
Work cart DIY attachment model, LODs, collider and gibs New work cart material variants Split work cart railings into a separate object so that they can be hidden
4 Years Ago
Merge from main
4 Years Ago
Updated watchtower prefabs to use new material variants / tweaked LOD textures to match
4 Years Ago
Airfield material tweaks / office_bld_a_ext mesh fixes / concrete_f and concrete_h texture variants
4 Years Ago
Updated dirt_stains_leaks texture
4 Years Ago
Updated pipelines textures and materials
4 Years Ago
Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
4 Years Ago
Updated metal_panels_d and corrugate_d textures and materials