userDamian Lazarskicancel

2,165 Commits over 3,044 Days - 0.03cph!

3 Years Ago
Steel gas canister variants
3 Years Ago
Source backup
3 Years Ago
Source backup
3 Years Ago
Merge from submarine branch
3 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
3 Years Ago
Crew cabinets / LODs, colliders and prefab setup
3 Years Ago
Fixed offset on control_panels_mid_crn collider
3 Years Ago
UV mapped remaining crew cabinets
3 Years Ago
Crew cabinets progress
3 Years Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
3 Years Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
3 Years Ago
Control panels progress / Added WIP meshes and prefabs
3 Years Ago
Merge from main
3 Years Ago
Tweaked platform colliders to make it easier to jump onto them
3 Years Ago
Control panels art source backup
3 Years Ago
Control panels source update
3 Years Ago
art source backup
3 Years Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
3 Years Ago
Turned off train signal lights
3 Years Ago
Tunnel source backup
3 Years Ago
Fixed some mesh gaps in bypass transitions
3 Years Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
4 Years Ago
Added a new door frame to train_tunnel_stop_b_72m piece
4 Years Ago
Bypass tunnels / LODs and colliders / prefab setup
4 Years Ago
Bypass tunnel source backup
4 Years Ago
Art backup
4 Years Ago
Bypass tunnel progress backup
4 Years Ago
Art source backup
4 Years Ago
Bypass tunnel source
4 Years Ago
Art source backup
4 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
4 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
4 Years Ago
Moved train signal lights to the other side
4 Years Ago
Mirrored train_signal_lights_a
4 Years Ago
Added train signals to some tunnel prefabs for testing
4 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
4 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
4 Years Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
4 Years Ago
More rocket factory scaffolding fixes
4 Years Ago
Fixed ceiling colliders in the rocket factory building
4 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
4 Years Ago
Fixed mesh gaps on pipe_a set
4 Years Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
4 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
4 Years Ago
Baked LODs for rock_formation_medium_e
4 Years Ago
Fixed broken specular on dead pines at low shader level
4 Years Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
4 Years Ago
satellite dish scene2prefab
4 Years Ago
Updated medium rock formation prefabs
4 Years Ago
Baked LODs for medium rock formations