2,258 Commits over 3,226 Days - 0.03cph!
UV mapped remaining crew cabinets
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
Control panels progress / Added WIP meshes and prefabs
Tweaked platform colliders to make it easier to jump onto them
Control panels art source backup
Control panels source update
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
Turned off train signal lights
Fixed some mesh gaps in bypass transitions
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
Added a new door frame to train_tunnel_stop_b_72m piece
Bypass tunnels / LODs and colliders / prefab setup
Bypass tunnel source backup
Bypass tunnel progress backup
Lowered density of train signal lights
Added signal lights to tjunctions
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts
Added a larger base to train_signal_lights_b variant
Moved train signal lights to the other side
Mirrored train_signal_lights_a
Added train signals to some tunnel prefabs for testing
Train signal lights / meshes, textures, colliders and prefabs
Baked custom LODs for all icebergs because old ones were too low quality
Iceberg scene2prefab
Deleted some legacy iceberg textures
Linked world model prefabs to rustige_egg_a and rustige_egg_b
More rocket factory scaffolding fixes
Fixed ceiling colliders in the rocket factory building
Fix for the rocket factory scaffolding looking flat at low shader level
Fixed mesh gaps on pipe_a set
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
Updated iceberg_6 fbx to fix holes on LOD1
Baked LODs for rock_formation_medium_e
Fixed broken specular on dead pines at low shader level
Rebaked LODs on rock_formation_medium_b / original mesh was too off
Slightly tweaked some LOD4s
satellite dish scene2prefab
Updated medium rock formation prefabs
Baked LODs for medium rock formations
Slightly tweaked near AO to remove black spots on grass
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
Better colliders for medium rock formations
Fixed mesh gap on lighthouse LOD2
Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs
Lighthouse scene2prefab
Adjusted min/max scaling on forest ferns and arctic small rock formations
Adjusted materials on arctic small rock formations to make them more visible
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes