userDamian Lazarskicancel

2,165 Commits over 3,044 Days - 0.03cph!

4 Years Ago
Created new spawn populations for arid bushes / made grassy arid bushes bigger
4 Years Ago
Prevented arid foliage from spawning underwater Tundra moss will now use the same material as grass
4 Years Ago
Lowered health and wood yields for all saplings
4 Years Ago
Tree populations progress for temperate and tundra / adjusted topologies and densities
4 Years Ago
Merge from backport
4 Years Ago
scene2prefab on some monuments to fix tree errors
4 Years Ago
Tweaks to tree and bush spawn populations in tundra and temperate
4 Years Ago
Disabled bushes in the decor.procmap.v3 prefab
4 Years Ago
Scale changes to field pines
4 Years Ago
Fixed random rotations on douglas_fir_d
4 Years Ago
Spicebush tundra variants
4 Years Ago
Added new spawn populations for tundra trees and bushes
4 Years Ago
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
4 Years Ago
Reorganized tundra and temperate trees Lowered health and wood yields for saplings Generated new prefab ids for all tundra trees
4 Years Ago
Merge from backport
4 Years Ago
New spawn populations asset update
4 Years Ago
Added new populations to spawn.procmap.v3
4 Years Ago
Added temperate bush spawn populations
4 Years Ago
Added sapling spawn populations
4 Years Ago
Increased bounds on oaks
4 Years Ago
Added small pines to temperate fields
4 Years Ago
Created tree entity prefabs for all bushes
4 Years Ago
Organized spawn.procmap.v3 tree spawn populations Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
4 Years Ago
Fixed prefab IDs on some trees Added more scale variation for field trees
4 Years Ago
Made temperate pines a bit smaller
4 Years Ago
Art source backup
4 Years Ago
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
4 Years Ago
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
4 Years Ago
Cleaned up new spawn populations
4 Years Ago
Merge from backport
4 Years Ago
Fixed douglas_fir_b_snow billboard issue
4 Years Ago
Fixed missing colliders on metal beams in the abandoned lighthouse
4 Years Ago
Fixed gaps in the shipping containers Tweaked containers textures / materials to make them less noisy
4 Years Ago
Progress on bush spawn settings Replaced tall grass in tundra with bushes
4 Years Ago
Unified prefab setup for all bushes / their billboards should have the same viewing distances
4 Years Ago
Added decor.procmap.v3 to world setup
4 Years Ago
Tweaked cactus material Tweaked cacti LOD distances Tweaked arid bush colors, size, billboards and materials Created new decor.procmap.v3 prefab Tweaked spawn rules for arid bushes and allowed their billboards to render much further Made unique spawners for ocotillo and dead bushes
4 Years Ago
Made all arid bushes smaller
4 Years Ago
Tweaked arid bush colors to better match the rest of the environment Rebaked billboards
4 Years Ago
Toned down the rock darkness a little bit and slightly brightened grass splats instead
4 Years Ago
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
4 Years Ago
Updated some terrain textures Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen Reduced strength of rock AO to get rid of black spots
4 Years Ago
Tweaked contact shadows settings because grass was making my eyes bleed
4 Years Ago
Moss and clover fixes
4 Years Ago
Created proper roughness map for ground foliage Adjusted material settings Replaced dry grass in arctic biome with better fitting meshes Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark Made moss use the same material as other forest plants Removed some old meshes that were used for testing
4 Years Ago
Foliage spawner optimization / Reduced density of some plants
4 Years Ago
Optimized all ground plant models in an attempt to remove unnecessary verts Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
4 Years Ago
Improved oak trunk textures Brightened up oak and beech tree billboard materials Darkened tundra grass