2,165 Commits over 3,044 Days - 0.03cph!
Created new spawn populations for arid bushes / made grassy arid bushes bigger
Prevented arid foliage from spawning underwater
Tundra moss will now use the same material as grass
Lowered health and wood yields for all saplings
Tree populations progress for temperate and tundra / adjusted topologies and densities
scene2prefab on some monuments to fix tree errors
Tweaks to tree and bush spawn populations in tundra and temperate
Disabled bushes in the decor.procmap.v3 prefab
Scale changes to field pines
Fixed random rotations on douglas_fir_d
Spicebush tundra variants
Added new spawn populations for tundra trees and bushes
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
Reorganized tundra and temperate trees
Lowered health and wood yields for saplings
Generated new prefab ids for all tundra trees
New spawn populations asset update
Added new populations to spawn.procmap.v3
Added temperate bush spawn populations
Added sapling spawn populations
Added small pines to temperate fields
Created tree entity prefabs for all bushes
Organized spawn.procmap.v3 tree spawn populations
Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
Fixed prefab IDs on some trees
Added more scale variation for field trees
Made temperate pines a bit smaller
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
Cleaned up new spawn populations
Fixed douglas_fir_b_snow billboard issue
Fixed missing colliders on metal beams in the abandoned lighthouse
Fixed gaps in the shipping containers
Tweaked containers textures / materials to make them less noisy
Progress on bush spawn settings
Replaced tall grass in tundra with bushes
Unified prefab setup for all bushes / their billboards should have the same viewing distances
Added decor.procmap.v3 to world setup
Tweaked cactus material
Tweaked cacti LOD distances
Tweaked arid bush colors, size, billboards and materials
Created new decor.procmap.v3 prefab
Tweaked spawn rules for arid bushes and allowed their billboards to render much further
Made unique spawners for ocotillo and dead bushes
Made all arid bushes smaller
Tweaked arid bush colors to better match the rest of the environment
Rebaked billboards
Toned down the rock darkness a little bit and slightly brightened grass splats instead
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage
Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
Updated some terrain textures
Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen
Reduced strength of rock AO to get rid of black spots
Tweaked contact shadows settings because grass was making my eyes bleed
Created proper roughness map for ground foliage
Adjusted material settings
Replaced dry grass in arctic biome with better fitting meshes
Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark
Made moss use the same material as other forest plants
Removed some old meshes that were used for testing
Foliage spawner optimization / Reduced density of some plants
Optimized all ground plant models in an attempt to remove unnecessary verts
Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
Improved oak trunk textures
Brightened up oak and beech tree billboard materials
Darkened tundra grass