userDamian Lazarskicancel

2,192 Commits over 3,134 Days - 0.03cph!

4 Years Ago
Bypass tunnels / LODs and colliders / prefab setup
4 Years Ago
Bypass tunnel source backup
4 Years Ago
Art backup
4 Years Ago
Bypass tunnel progress backup
4 Years Ago
Art source backup
4 Years Ago
Bypass tunnel source
4 Years Ago
Art source backup
4 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
4 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
4 Years Ago
Moved train signal lights to the other side
4 Years Ago
Mirrored train_signal_lights_a
4 Years Ago
Added train signals to some tunnel prefabs for testing
4 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
4 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
4 Years Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
4 Years Ago
More rocket factory scaffolding fixes
4 Years Ago
Fixed ceiling colliders in the rocket factory building
4 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
4 Years Ago
Fixed mesh gaps on pipe_a set
4 Years Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
4 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
4 Years Ago
Baked LODs for rock_formation_medium_e
4 Years Ago
Fixed broken specular on dead pines at low shader level
4 Years Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
4 Years Ago
satellite dish scene2prefab
4 Years Ago
Updated medium rock formation prefabs
4 Years Ago
Baked LODs for medium rock formations
4 Years Ago
Slightly tweaked near AO to remove black spots on grass
4 Years Ago
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
4 Years Ago
Better colliders for medium rock formations
4 Years Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
4 Years Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
4 Years Ago
Adjusted materials on arctic small rock formations to make them more visible
4 Years Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
4 Years Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
4 Years Ago
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
4 Years Ago
Lowered cluster dither on some tree spawn populations
4 Years Ago
Lowered LOD distances on all bushes
4 Years Ago
Skipped LOD0 on arctic and arid grass
4 Years Ago
Skipped LOD0 on temperate and tundra grass
4 Years Ago
Merge from foliage_optimization
4 Years Ago
Added shadow proxies to arid trees and bushes
4 Years Ago
Added shadow proxies to temperate, tundra and arctic trees
4 Years Ago
Reduced density of temp_field_small trees
4 Years Ago
Slightly reduced the density of temperate field trees
4 Years Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
4 Years Ago
Reduced density of ferns and arid ferns
4 Years Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
4 Years Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
4 Years Ago
Scene2prefab