userDamian Lazarskicancel

2,258 Commits over 3,226 Days - 0.03cph!

4 Years Ago
MLRS art source backup
4 Years Ago
Art source backup
4 Years Ago
Prefabs, meshes and colliders for new portacabin variants / kept old ones intact for compatibility
4 Years Ago
Arctic research base scene progress
4 Years Ago
Placeholder meshes and prefabs for new portacabin variants / added roof units
4 Years Ago
Wire fence placeholder meshes and prefabs
4 Years Ago
Snowy material and texture variants of various assets
4 Years Ago
Arctic base modules / custom meshes and prefabs
4 Years Ago
wire fence source backup
4 Years Ago
Source backup
4 Years Ago
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
4 Years Ago
Separated height and angle knobs / fixed a few small mesh errors on the MLRS
4 Years Ago
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
4 Years Ago
MLRS texture polish pass
4 Years Ago
MLRS texture progress / Fixed minor issues with the FBX and bakes
4 Years Ago
MLRS texture progress / tweaked material values / added AO maps for extra depth
4 Years Ago
MLRS collider and LOD setup
4 Years Ago
MLRS source files backup
4 Years Ago
MLRS mesh update / made rocket caps separate
4 Years Ago
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
4 Years Ago
MLRS source backup
4 Years Ago
MLRS LOD0 model / WIP textures and materials
4 Years Ago
MLRS source backup
4 Years Ago
MLRS source backup
4 Years Ago
MLRS source backup
4 Years Ago
MLRS greybox update / made the body longer and tweaked screen inset depth
4 Years Ago
MLRS greybox upate
4 Years Ago
Updated MLRS greybox hierarchy
4 Years Ago
MLRS greybox update / added rocket greybox
4 Years Ago
MLRS greybox model
4 Years Ago
art source backup
4 Years Ago
Oak tree art backup
4 Years Ago
Oak tree source backuup
4 Years Ago
Oak trees / art source backup
4 Years Ago
Replaced pipe materials on all greeble prefabs
4 Years Ago
Added metallic greeble texture variants Polished the pipes textures
4 Years Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
4 Years Ago
Attempt at fixing z-flickering in bypass tunnels
4 Years Ago
Metallic variant of the cargoship door
4 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
4 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
4 Years Ago
Remade office desk textures to be higher quality
4 Years Ago
Added more rust to gas canisters
4 Years Ago
Steel gas canister variants
4 Years Ago
Source backup
4 Years Ago
Source backup
4 Years Ago
Merge from submarine branch
4 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
4 Years Ago
Crew cabinets / LODs, colliders and prefab setup
4 Years Ago
Fixed offset on control_panels_mid_crn collider