userDamian Lazarskicancel

2,041 Commits over 2,830 Days - 0.03cph!

3 Years Ago
Tweaked splat overlays in arid and arctic to reduce texture repetition Slightly darkened sand in arid to make bushes stand out less in the distance Made forest splat in arid slightly darker because it was standing out too much
3 Years Ago
Palm tree bilboard material tweaks
3 Years Ago
Arid foliage billboard tweaks Made ground foliage slightly darker in arid
3 Years Ago
Merge from backport
3 Years Ago
Oak billboard tweaks
3 Years Ago
Billboard material tweaks
3 Years Ago
Temperate bush billboards
3 Years Ago
Tweaked douglas fir and pine tree billboards
3 Years Ago
Custom billboards for temperate and tundra birch trees
3 Years Ago
Custom oak tree billboards
3 Years Ago
Improved beech tree billboards Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
3 Years Ago
Enabled read/write on arctic grass meshes to get rid of errors
3 Years Ago
Rebaked billboards for temperate/arid trees and bushes
3 Years Ago
More foliage color/translucency tweaks tweaks Boosted normals on trees and bushes
3 Years Ago
Made grass and forest splats slightly brighter in tundra to match foliage changes
3 Years Ago
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall. Unified translucency intensity Made grass slightly brighter Removed some packed textures that got brought over from HDRP branch
3 Years Ago
Enabled global billboards only on very large bushes that should be seen from further away
3 Years Ago
Disabled global billboard on bushes
3 Years Ago
Converted all bushes from rendererLOD to treeLOD Set tree billboards to never cull
3 Years Ago
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
3 Years Ago
Arctic forest topology tweaks
3 Years Ago
Arctic and tundra spawn population improvements
3 Years Ago
Arctic tree and bush prefabs Gave saplings and dead trees more height variation
3 Years Ago
Tweaks to arid bush density and sizes
3 Years Ago
Created new spawn populations for arid bushes / made grassy arid bushes bigger
3 Years Ago
Prevented arid foliage from spawning underwater Tundra moss will now use the same material as grass
3 Years Ago
Lowered health and wood yields for all saplings
3 Years Ago
Tree populations progress for temperate and tundra / adjusted topologies and densities
3 Years Ago
Merge from backport
3 Years Ago
scene2prefab on some monuments to fix tree errors
3 Years Ago
Tweaks to tree and bush spawn populations in tundra and temperate
3 Years Ago
Disabled bushes in the decor.procmap.v3 prefab
3 Years Ago
Scale changes to field pines
3 Years Ago
Fixed random rotations on douglas_fir_d
3 Years Ago
Spicebush tundra variants
3 Years Ago
Added new spawn populations for tundra trees and bushes
3 Years Ago
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
3 Years Ago
Reorganized tundra and temperate trees Lowered health and wood yields for saplings Generated new prefab ids for all tundra trees
3 Years Ago
Merge from backport
3 Years Ago
New spawn populations asset update
3 Years Ago
Added new populations to spawn.procmap.v3
3 Years Ago
Added temperate bush spawn populations
3 Years Ago
Added sapling spawn populations
3 Years Ago
Increased bounds on oaks
3 Years Ago
Added small pines to temperate fields
3 Years Ago
Created tree entity prefabs for all bushes