userDamian Lazarskicancel

2,274 Commits over 3,499 Days - 0.03cph!

4 Years Ago
Updated trainyard lights Removed some old overlapping lights Scene2prefab
4 Years Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
4 Years Ago
Launch site scene2prefab
4 Years Ago
Added trainyard lighting prefab to the monument scene Trainyard scene2prefab
4 Years Ago
Trainyard lighting progress / updated the trainyard_lighting prefab
4 Years Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
4 Years Ago
Updated launch site lighting / added light switches Fixed a few materials Changed some environment volumes to brighter ones
4 Years Ago
All airfield lights controlled by switches will also turn on during the day to prevent confusion
4 Years Ago
Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
4 Years Ago
Reduced intensity of the blue color overlay in arctic biome
4 Years Ago
Slightly brightened BuildingDark environment volume type
4 Years Ago
Switched excavator environment volumes to brighter ones
4 Years Ago
Added more lights to the warehouse monument Added light switches to the warehouse
4 Years Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
4 Years Ago
Arctic base environment volume tweaks
4 Years Ago
Made indicator light on the light switch more intense
4 Years Ago
Slightly toned down clear weather cloud brightness
4 Years Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
4 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
4 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
4 Years Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
4 Years Ago
Lighthouse lightswitch and material tweaks
4 Years Ago
Airfield light switch update
4 Years Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
4 Years Ago
Made sunrise/sunset slightly less red and more natural Tweaked arctic biome color filter to compensate Slightly tweaked environment quality ambient multipliers Made moon size more realistic (set it to 1 instead of 2.5)
4 Years Ago
Scene2prefab
4 Years Ago
Scene2prefab
4 Years Ago
merge from trainyard_update
4 Years Ago
Set shadowproxies of all large structures to the world layer instead of default
4 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
4 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
4 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
4 Years Ago
Made terrain splats less glossy
4 Years Ago
Reduced wetness smoothness because it was too glossy
4 Years Ago
Set reflection multiplier to 1 for player construction environment volume type
4 Years Ago
Post process tweaks to fix dark sky in some biomes
4 Years Ago
Set ambient color to 60 to make shadows brighter
4 Years Ago
merge from trainyard_update
4 Years Ago
Lifted shadows on underwater lab and underground postprocess profiles
4 Years Ago
Tweaked forest moss material because it was too bright with the new lighting
4 Years Ago
Adjusted ambient multipliers for the environment volume types
4 Years Ago
Added secondary ambient color to the skydome
4 Years Ago
Tweaked post process settings
4 Years Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
4 Years Ago
Reverted ground plants, tree and splat changes
4 Years Ago
Substracted ground plant changes
4 Years Ago
Merge from main
4 Years Ago
Set reflection multipliers to 1 for all Building environment volume types
4 Years Ago
Merge from cubemap lighting
4 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend