2,041 Commits over 2,830 Days - 0.03cph!
Tweaked splat overlays in arid and arctic to reduce texture repetition
Slightly darkened sand in arid to make bushes stand out less in the distance
Made forest splat in arid slightly darker because it was standing out too much
Palm tree bilboard material tweaks
Arid foliage billboard tweaks
Made ground foliage slightly darker in arid
Billboard material tweaks
Temperate bush billboards
Tweaked douglas fir and pine tree billboards
Custom billboards for temperate and tundra birch trees
Custom oak tree billboards
Improved beech tree billboards
Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
Enabled read/write on arctic grass meshes to get rid of errors
Rebaked billboards for temperate/arid trees and bushes
More foliage color/translucency tweaks tweaks
Boosted normals on trees and bushes
Made grass and forest splats slightly brighter in tundra to match foliage changes
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall.
Unified translucency intensity
Made grass slightly brighter
Removed some packed textures that got brought over from HDRP branch
Enabled global billboards only on very large bushes that should be seen from further away
Disabled global billboard on bushes
Converted all bushes from rendererLOD to treeLOD
Set tree billboards to never cull
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly
Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
Arctic forest topology tweaks
Arctic and tundra spawn population improvements
Arctic tree and bush prefabs
Gave saplings and dead trees more height variation
Tweaks to arid bush density and sizes
Created new spawn populations for arid bushes / made grassy arid bushes bigger
Prevented arid foliage from spawning underwater
Tundra moss will now use the same material as grass
Lowered health and wood yields for all saplings
Tree populations progress for temperate and tundra / adjusted topologies and densities
scene2prefab on some monuments to fix tree errors
Tweaks to tree and bush spawn populations in tundra and temperate
Disabled bushes in the decor.procmap.v3 prefab
Scale changes to field pines
Fixed random rotations on douglas_fir_d
Spicebush tundra variants
Added new spawn populations for tundra trees and bushes
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
Reorganized tundra and temperate trees
Lowered health and wood yields for saplings
Generated new prefab ids for all tundra trees
New spawn populations asset update
Added new populations to spawn.procmap.v3
Added temperate bush spawn populations
Added sapling spawn populations
Added small pines to temperate fields
Created tree entity prefabs for all bushes