userDamian Lazarskicancel

2,165 Commits over 3,044 Days - 0.03cph!

4 Years Ago
Slightly darkened tall grass in temperate Slightly brightened willow bushes Darkened temperate moss
4 Years Ago
Source file update
4 Years Ago
Tweaked the materials of temperate trees and bushes Brightened them up slightly to make them look closer to grass at noon
4 Years Ago
Tweaked temperate grass materials and textures Darkened grass color slightly to prevent it from getting too bright at noon Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact Brightened temperate forest grass
4 Years Ago
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed an icesheet floating in the sky Allowed ice sheets and shore ice to spawn on the lake topology Scaled down all ice sheets to make them feel more realistic Moved ice sheets further from the edge to make it easier for them to spawn Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
4 Years Ago
Further ice sheet improvements
4 Years Ago
Improved shore ice spawn settings Reduced density of floating ice sheets Made shore ice spawn before small arctic rock formations Increased viewing distance of shore ice Removed obsolete shore ice prefabs
4 Years Ago
Stopped arctic grass from spawning on shore ice and ice lakes Simplified ice sheets and removed floating decals Tweaked ice sheet materials to look the same as shore ice Imported new rebaked textures for the baked ice sheets Updated ice sheet meshes and colliders Tweaked world setup prefab
4 Years Ago
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage Slightly increased the density of tundra field rocks
4 Years Ago
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick Added small rocks to all biomes to spawn alongside grass Fixed beach grass not spawning in proc map Fixed arctic grass not spawning on plain topology Allowed temperate grass to spawn on cliff topology to fix holes in the coverage Various tweaks to density in all biomes
4 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
4 Years Ago
Proc map spawn settings for arid grass
4 Years Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs
4 Years Ago
Created unique spawn populations for temperate forests
4 Years Ago
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
4 Years Ago
Temperate grass size tweaks Tundra distance size tweaks Added more color variation to temperate grass texture Temperate material tweaks
4 Years Ago
Update to temperate grass spawn settings
4 Years Ago
Optimized tundra grass spawn settings in proc map Tundra and temperate material tweaks Texture color tweaks
4 Years Ago
Added foliage_procmap_v3 to World Setup prefab Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss Optimized spawn settings for temperate grass Tweaked distance tiling on grass splat
4 Years Ago
Art backup
4 Years Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
4 Years Ago
Fixed z-fighting on train stop pillar bolts
4 Years Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
4 Years Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module
4 Years Ago
Added rubble decals to tunnel prefabs to reduce texture repetition
4 Years Ago
Fixed flickering cables in the overpass module Fixed mismatched cables in double/single tunnel transition modules
4 Years Ago
Art backup
4 Years Ago
T-junction and junction prop dressing to make them feel less empty Added some signs to train_tunnel_dobule_str_a
4 Years Ago
Updated warning signs in train tunnel stops Tweaked backlit sign materials to blend in better
4 Years Ago
Signs generic texture/material update
4 Years Ago
Additional sign meshes and prefabs
4 Years Ago
Added warning signs to train_double_stop_a
4 Years Ago
Generic signs meshes/prefabs
4 Years Ago
Added a simplified collider to the stairs in train_stop_b
4 Years Ago
Tweaked overpass cables a little bit more
4 Years Ago
Attempt at fixing flickering cables in overpass modules
4 Years Ago
Added office and break room signs Added them to the train stops Sign texture tweaks
4 Years Ago
Fixed negative scale values on lights
4 Years Ago
Tunnel stop sign tweaks
4 Years Ago
Art source backup
4 Years Ago
Added backlit signs to stops Tweaked sign materials
4 Years Ago
Added black/white variants of the backlit signs Tweaked text size/position on monument name signs Various other sign tweaks
4 Years Ago
Backlit signs / meshes / textures / prefabs
4 Years Ago
Merge from signage branch
4 Years Ago
Train track barricade mesh / collider and gibs
4 Years Ago
Added side tracks to stop transition pieces
4 Years Ago
Backlit signs progress