2,252 Commits over 3,195 Days - 0.03cph!
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
Added a new door prefab for the cargoship
Added door to the cargoship (currently doesn't work)
Cargoship / added cutouts for side doors and ladders
Improved cargoship hull lods
Fixed materials in the prefab and added ladder triggers
Assigned correct materials to the harbor crane prefab
Finished crane LOD0 and textures
Added temp colliders to all harbor_1 grounds prefabs
Harbor crane / finished LOD0 geometry
Basic textures and materials using packed mask setup / still very WIP
Speedtree wind test files for Tim
Harbor_1 lighting setup for the new island
Removed some mesh decals from the rooftops that didn't match
HLOD setup
Scene2prefab
Harbor 1 grounds c prefab
Harbor 1 scene cleanup
Finalized ground meshes
Finished harbor 1 dressing
Harbor progress
Roof dressing
Overgrowth progress
Material changes to tie everything together
Reserialized more materials
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
Additional walkway staircase meshes
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress
Harbor 1 dressing progress / finished the areas near the swing bridge
Harbor 1 vertex color and dressing progress
Harbor 1 layout and dressing progress
Split up harbor crane mesh for gameplay setup
City hall colliders / glass colliders
City hall progress / almost final LOD0 and vertex AO bake
Changed padding on oilrig diffuse textures to improve compatibility with old assets
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations
Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
City hall exterior greybox update
Added dying rose variant
Texture tweaks
Fuller leaves on green variants
Rose meshes / texture / prefabs / billboards
Fixed black cream material on gingerbread tunnel entrances
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
Orchid material wind changes
Orchid / all variants / prefabs / textures and billboards
Sunflower meshes / textures / prefabs / LODs/ billboards
merge from hackweek_cliff_rework
Fixed broken cardboard boxes in the second tunnel entrance