userDamian Lazarskicancel

2,252 Commits over 3,195 Days - 0.03cph!

1 Year Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
1 Year Ago
manifest
1 Year Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
1 Year Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
1 Year Ago
Assigned correct materials to the harbor crane prefab
1 Year Ago
Finished crane LOD0 and textures
1 Year Ago
Added temp colliders to all harbor_1 grounds prefabs
1 Year Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
1 Year Ago
Speedtree wind test files for Tim
1 Year Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
1 Year Ago
Harbor 1 grounds c prefab
1 Year Ago
Harbor 1 scene cleanup Finalized ground meshes
1 Year Ago
Finished harbor 1 dressing
1 Year Ago
Reserialized materials
1 Year Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
1 Year Ago
Reserialized materials
1 Year Ago
Reserialized more materials
1 Year Ago
Reserialized materials
1 Year Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
1 Year Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
1 Year Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
1 Year Ago
Harbor 1 vertex color and dressing progress
1 Year Ago
Harbor 1 layout and dressing progress
1 Year Ago
Split up harbor crane mesh for gameplay setup
1 Year Ago
Harbor 1 progress backup
1 Year Ago
City hall colliders / glass colliders
1 Year Ago
City hall LODs/prefab
1 Year Ago
City hall progress / almost final LOD0 and vertex AO bake
1 Year Ago
Cityhall progress
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
1 Year Ago
City hall backup
1 Year Ago
City hall exterior greybox update
1 Year Ago
Rose material tweaks
1 Year Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
1 Year Ago
Rose meshes / texture / prefabs / billboards
1 Year Ago
merge from main
1 Year Ago
Fixed black cream material on gingerbread tunnel entrances
1 Year Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
1 Year Ago
Orchid material wind changes
1 Year Ago
Orchid / all variants / prefabs / textures and billboards
1 Year Ago
Orchid progress
1 Year Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
1 Year Ago
Hackweek backup
1 Year Ago
merge from main
1 Year Ago
merge from hackweek_cliff_rework
1 Year Ago
Fixed broken cardboard boxes in the second tunnel entrance