userDamian Lazarskicancel

2,312 Commits over 3,683 Days - 0.03cph!

1 Year Ago
Merge from medical bay props
1 Year Ago
Improvised walkway progress
1 Year Ago
improvised walkway progress prefabed food market barge area
1 Year Ago
improvised walkways progress
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox cleanup
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox progress
1 Year Ago
Floating cities progress / visual test for the security tower area
1 Year Ago
Floating cities progress / security tower b
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox progress Security tower greybox
1 Year Ago
Merge from naval update
1 Year Ago
Hura crepitans sapling billboard fix
1 Year Ago
Walkway / greybox progress
1 Year Ago
floating cities walkway and greybox progress
1 Year Ago
Floating city greybox progress
1 Year Ago
Floating city greybox update
1 Year Ago
Hemp material tweaks
1 Year Ago
Wild hemp variant that should be more visible in the jungle
1 Year Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
1 Year Ago
Added small rock formations to jungle biome to allow for more ore nodes
1 Year Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
1 Year Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
1 Year Ago
Fixed incorrect layers on schizolobium_a
1 Year Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
1 Year Ago
floating walkways prefab update
1 Year Ago
Floating cities greybox progress
1 Year Ago
Kapok b and c shadowproxies and setup
1 Year Ago
Fixed floating rock_formation_g on some seeds
1 Year Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
1 Year Ago
More detailed colliders for small rock formations
1 Year Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
1 Year Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
1 Year Ago
Kapok AO shadow proxy
1 Year Ago
Hura crepitans billboard tweaks to make pop-in less obvious
1 Year Ago
Ground foliage geometry optimization
1 Year Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
1 Year Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
1 Year Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
1 Year Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
1 Year Ago
More agressive LOD settings on all jungle bushes
1 Year Ago
Unified wood log culling distances / some were being drawn way too far
1 Year Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
1 Year Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
1 Year Ago
Reducd sapling density by 33 percent
1 Year Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
1 Year Ago
Set ground foliage to use LOD1 as base LOD
1 Year Ago
Fixed colliders in trumpet_tree_saplling b and c
1 Year Ago
Kapok and mauritia billboard dithering fix attempt