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585 Commits over 638 Days - 0.04cph!

4 Months Ago
Merge from heightmap_bake_fix
4 Months Ago
Revert TerrainHeightMap from bad merge
4 Months Ago
Merge from main
4 Months Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
4 Months Ago
Refactor terrain alphamap to packed bools in bytes
4 Months Ago
Fix primitive object hole assets front/back faces Change gizmos to use transform Move terrain shader from front of queue to back for now Remove stencil writing from terrain depth prepass Restore original terrain stencil state Remove holemap Add debug option to hole shader to see front/back faces Subinstance culling with degen triangles Sample terrain height in hole vertex for high res interpolation and discard in fragment if above terrain Automatically start depth prepass when TerrainHoleRenderer is active
4 Months Ago
Merge from parent
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Actually assign culling value in cullingtest
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Change culling test to check using map of device ids
4 Months Ago
Add GPU check method on ConVar terrain.cullingtest
4 Months Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
4 Months Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
4 Months Ago
Merge from main
4 Months Ago
Merge from quarry_material_fix
4 Months Ago
Disable terrain blend on quarry material
4 Months Ago
Prototype terrain holes using stencils for better resolution Create terrain only depth prepass (also stops unity overwriting stencil state) after HoleShape pass where stencil mask is written Change terrain shader depth test to Equal (failing where prepass stencil test fails) Change hole renderer to use cubes or triangle prism configs Add HoleShape assets for minimal cube and triangle prism vertex positions and triangles Dynamically duplicate HoleShape meshes (with vertexID based instancing) to meet min vertex count for efficient instancing Improve HoleShape inspector with adjustable sliders
5 Months Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
5 Months Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
5 Months Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
5 Months Ago
Merge from main
5 Months Ago
Merge from terrain_renderer (culling ConVar)
5 Months Ago
Make terrain culling ConVar accessible
5 Months Ago
Merge from main
5 Months Ago
Change contact image render to WaitForEndOfFrame coroutine
5 Months Ago
Use RGBA32 for heightmap baking
5 Months Ago
Merge from terrain_culling_uav_fix
5 Months Ago
Merge from main
5 Months Ago
UAV format support check for terrain culling
5 Months Ago
Fix remove default unity terrain check from map render
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
5 Months Ago
Merge from main
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
5 Months Ago
Fix terrain quality remapping
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Merge from main
5 Months Ago
Clamp renderdistance with a minimum to fix some edge case issues
5 Months Ago
Merge from main
5 Months Ago
Add padding to int params
5 Months Ago
Fix draw distance max cell calculation and snap to furthest lod
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Codegen
5 Months Ago
Make terrain ConVar developer only
5 Months Ago
Merge from terrain_renderer