32,248 Commits over 4,048 Days - 0.33cph!
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ptz missing face fix
will need some adjusting to preserve current deployment behaviour
merge from vending_drop_loot
network++
Phrases
codegen checks
PTZ Camera desc update - fixed typo
PTZ world model
Disabling Rust+ from the in-game menu will now tell the server to generate a new app token so anything paired will lose access
Previously disabling would only turn off notifications from that server
cave_entrance_c .meta file
Brief over-distance battery fire FX prefab file.
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
Update bandit town hlod mesh to remove the softcore reclaim terminal
merge cs
79742 Disable autofocus on inputfields if they are behind a select wheel
Updated drone description
Updated ptz description
Cameras now only require 3 power, down down 5
Fixed research costs for drone and ptz camera
Forcing recompile of wire shader
merge from cache_aicaresabout
merge from vending_drop_loot
Fix unknown string pool ID causing NRE in profiler when running an effect
PTZ Camera rcIdentifier unset
merge from rust_metrics_2
merge from accidental_item_breakdowns
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
Potential EnqueueWrite NullReferenceException fix
merge from turret_scan_gc_fix
Adding Facepunch.ArrayPool
Adding print_arraypool for debugging / monitoring
Don't show the avatar of the killer on the death screen if streamer mode is enabled