32,306 Commits over 4,048 Days - 0.33cph!
BlackjackController compile fix
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
If the player splits aces, they can't hit again, they just get their two extra cards
Disable temp testing cards
Fixed players being able to stack more than the usual scrap max by adding scrap to a card game's storage and then dismounting
Remove some framerate cap logs
Merge Caboose -> Main. Added Split support to Blackjack. Adds updated Caboose environment work.
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
Added extinguish and ignite sfx to skull fire pit
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Merge from beltbar_improvements
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Double fixed being able to pick up caboose XOR switch
merge from attachment_item_move
fixed weird burst behavior when holstering/reloading
merge from attachment_item_move
Added Lewis's updated perm store item icons
slightly enlarged the market terminal search icon
merge from save230 - Staging wipe
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech
Removed a UGC reporter log
Fix the world seed info HUD not showing corect information (will require a server update)
Fixed some broken particle effects on snow machine
Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
Merge from beltbar_improvements
Exposed limit fps in menu option
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
Added BlackjackMachine.static for modders to place one on its own.
Added back the missing window plane
Fixed being able to pick up the XOR switch on the caboose
Fixed errors when hitting the blackjack table with a hammer when the caboose is damaged. Adjusted blackjack table and card table bounds.
Fixed wrong-layered Vehicle World colliders for the top of the caboose
Fixed compile error again ( GetHeldItem() is client only)
Fix compile error from CS
75929 (attachment_item_move merge)
merge from attachment_item_move
merge from turret_flashlight_fix
Added missing window quad
Increased the tint on the Caboose window glass. Players were confused whether you should be able to shoot through the windows (you cannot) as the glass was fairly difficult to see.
Fix caboose slot machine showing in incorrect position at mesh quality zero
Fix blackjack table not removing server collider on client
Added warning if card game needs to be destroyed after load
Validate storage state when card game entities load. Also fix error in PrePlayerDismount on loading saves.