branchrust_reboot/maincancel

33,776 Commits over 4,171 Days - 0.34cph!

2 Years Ago
Changed auto-hover command to shift-M3
2 Years Ago
Merge from parachute
2 Years Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
2 Years Ago
Converted StandingWeaponRack to use all convex colliders
2 Years Ago
Fixed weapon rack collider being on Default instead of Deployed layer
2 Years Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
2 Years Ago
Updated clan table base prefab
2 Years Ago
Clan Table - fixed not all colliders being on Deployed layer
2 Years Ago
Subtracting 86646
2 Years Ago
2021 server NavMeshAgent tests
2 Years Ago
Can deploy weapon racks and clan table on tugboat
2 Years Ago
subtracting 86637
2 Years Ago
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2 Years Ago
merge from default_bp_changes (UI / user feedback tweaks)
2 Years Ago
merge from dof-leaking-fix
2 Years Ago
merge from PvEAllowHurtNPCs
2 Years Ago
Potential fix for RelationshipManager.UpdateReputations performance issue
2 Years Ago
phrases
2 Years Ago
merge from parachute
2 Years Ago
merge from tugboat_supplydrop_fix
2 Years Ago
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
2 Years Ago
Minor edit, moving order of things in boat method
2 Years Ago
Fixed several bugs with the tugboat shore drift collision check
2 Years Ago
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2 Years Ago
Don't serialize forceAcceptAmmo no attack heli turret
2 Years Ago
merge from chinook_ground_fx_fix
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed tugboats not drifting if they had deployables or doors. Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
2 Years Ago
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
2 Years Ago
Attack heli: Fixed gunner interaction being possible from driver seat
2 Years Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
2 Years Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
2 Years Ago
Attack heli now shows damage FX on the rocket pod texture too
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from ConvexDeployables
2 Years Ago
Client compile fix
2 Years Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
2 Years Ago
More efficient vehicle finding in fixcars convar
2 Years Ago
Don't reset boat shore drift start time when restarting server. Save the value.
2 Years Ago
Added boat position to boatdriftinfo convar
2 Years Ago
Merge from heli_flares. (F15 FX update)
2 Years Ago
Full manifest rebuild
2 Years Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
2 Years Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Merge from heli_flares
2 Years Ago
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2 Years Ago
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