32,307 Commits over 4,048 Days - 0.33cph!
Fix deployed boom boxes throwing errors during demo playback
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
Remove editor only framerate cap debugging
Rework how we store the framerate cap to fix some issues with the menu cap
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Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server
Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
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volume & voice limiting tweaks for inventory UI sounds
Fixed furnace volumetrics appearing incorrectly in furnace icons
Added HideDuringRenderer array to PropRenderer component
Widened train engine parent triggers a little further
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
Added all train cars to BillBTestMap
merge from horse_lootpanel_fix
merge from scrapheli_safezone_fix
Merge from invoke_performance
Fixed EntCount and AuthCount not working on sleeping players
allow fireplace to be repaired
Allow using storage on locked vehicles without a key IF the player is already mounted
Allow looting storage on vehicle modules while the engine is on, if the player is mounted on the vehicle. Notably allows using the storage in the camper while driving (this was working for a while previously due to a bug, but is now working "officially").
Fixed extra cursed levitating cauldron (using incorrect layers)
Fixed camper BBQ output slots sometimes show as locked
Merge from FixB - resolves all outstanding known issues relating to layer changes.
merged from lumberjack_eyes_fix
Remove hidden inventory slots on workbench
full manifest rebuild - build times
merge from lumberjack_skins
Fix give notices showing 0 when crafting items
Fix give notices showing 0 when spawning in items
cached texture fix on pickaxe and hatchet viewmodel
textures
(it missed them for some reason)
updated concrete pick/hatchet materials from metallic to specular
updated both cinematic and game versions