33,439 Commits over 4,140 Days - 0.34cph!
Hapis Lake fix for map makers
merged remove H and J default binds
Scale radiation size by transform scale even when adjusted at runtime
Added "headlerp" console command
Merge from main/drop_current_item
Horses no longer forced to .2s interpolation delay
Merge from "Helicopter Update Optimisation"
Flame turret now uses fuelsmall panel
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
merge from
39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
fixed bradley crates sometimes spawning under the world
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
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fixed horse tails not switching to the appropriate breed material
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Missing file (changeset 39985)
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Merge from "Broadcast component caching"
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
fixed dropped horse armor NRE
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
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Excavator terrain belts LODs
Autoturret and Wind generator now in electrical category
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
Lighthouse additional LODs
Merge blueprint button fix from crafting_improvements
cherrypick
39740 boat engine and heli rotor fixes
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
Merge from crafting_improvements
Merge from "Helicopter Update Optimisation"
Merge from "OcclusionSphere leak fix"
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Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
Merge from consumable_item_info_fix
Merge from wounded_item_dragging_fix
Merge from rig_stripping(temp)