33,413 Commits over 4,140 Days - 0.34cph!
▇▅▌▇▌ ▉▆▉▇▇▌▋▍▊ ▋▊▌ ▆▇▇▄▇ ▆▊▄▅▋▍▇▋▇▇▉▅▆
Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
Added TerrainDistanceMap to CraggyIsland as a test
Added EncodeVector2i / DecodeVector2i to BitUtility
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
Optimized buoyancy cpu path; now 35% faster
Protocol++
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
EAC SDK update, third attempt
TOD_Rays and TOD_Scattering are client only components
Fixed shadows not always highest quality in edit-mode
Fixed some issues related to graphics.waves
Added client and admin-only graphics.waves console toggle to profile ocean wave performance
Second pass ocean client/gpu-side optimization
First pass ocean client/gpu-side optimization
Changed LightLOD to skip fading shadows via shadowStrength (currently remapped to area shadow size)
Added Distance Flare LOD component
Modified FX/Additive billboard shader for smooth fade-in/out
Player cull/visibility fallback set to always visible for now
Fixed water dynamics client gpu path not disabled on q=0
Optimized item skin list loading (when selecting items in the crafting menu)
Updated Facepunch.Steamworks
Fix compound static refinery one user
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
Fixed light DistanceFlares being all the wrong color.
Compound lightig backup.
More proper fix for river sink
Fixed boats sinking on rivers (derp); protocol++
▍▇▄ ▍▊▉▊▆▉ ▆▌▅▋▅▊▋ ▌█▊▆▌ ▊▄ ▍▅▍▌▋▋▊ ▋▅▆▅▌▄▇ ▍▅▍▊▄▆▅ ▉█▄
Don't play stash hide / unhide sound when it spawns on the client
Fixed a problem with corpses spawning partially inside stuff
fixed deployed sirenlight emission
▆▋▍▊▊▅▍▊▍▋▌▋▇▊▉▊▉▊▅▋▋▊ ▅█▍▌▇▌▅ ▍▆▆ (▍▌▆▋█▌▅▌ ▍▇▌▅▊▋ ▄▅▍▄▆▉▌▆ ▄▊▊▉▊▌▌ ▄▉▍▉▊ / ▋▉▇▋▅▋▉▇ ▋█ ▋▍▋ ▅▌▅)
Maybe RC 1st person flames.
Flame tongue action in first person.
Cleaned up buoyancy code a bit + added some comments
Buoyancy optimizations
backpacks now float
fix for randomly respawning oil rig scientists
oilfix_small out of bounds fix