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32,445 Commits over 4,048 Days - 0.33cph!

7 Years Ago
merge from main/cargoshipsounds
7 Years Ago
cargo ship radiation fix
7 Years Ago
tactical gloves available at bandit town
7 Years Ago
Phrases
7 Years Ago
merge into main
7 Years Ago
fixed 8x icon
7 Years Ago
Tweaks to NPC Turrets on Cargo Ship.
7 Years Ago
Small tweaks to Scientist settings.
7 Years Ago
missing file
7 Years Ago
Tweaks to spawn options for NPC Turrets.
7 Years Ago
always mount cargo ship above rowboat height so you aren't knocked off cargo ship spawns as a world event by default cargo ship propeller is deadly protocol++
7 Years Ago
l96 balance 8x scope l96/scope available at black market l96/scope available in bradley crates and elite crates bunch of metas that need committing
7 Years Ago
Fix Scientist spawner at Military Tunnel.
7 Years Ago
Potential fix for player model velocity sometimes being non-zero after stopping
7 Years Ago
Ensure headRotation is set on the server (fixes team invite issues)
7 Years Ago
Fixed crunch compression not doing anything on ores
7 Years Ago
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
7 Years Ago
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation) Network++
7 Years Ago
Tweaked Scientist grenade throwing.
7 Years Ago
Some more Scientist adjustments at Military Tunnels.
7 Years Ago
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7 Years Ago
Enabled crunch compression on tree textures (except billboards)
7 Years Ago
Hapis military tunnel tweaks No longer able build directly in front of Hapis caves
7 Years Ago
Added motion vectors to LOD3 hazmat/scientist suits; fix for distant blurry scientists on cargoship
7 Years Ago
Forcing important cargoship lights to be always enabled
7 Years Ago
merge into main
7 Years Ago
Tweaks to Scientists at Military Tunnel.
7 Years Ago
Removed unused DeferredMeshDecal scripts from cargoship light fixtures Added LightGroupAtTime to cargoship v2 lighting root
7 Years Ago
Added ability to toggle volumetric beams to LightGroupAtTime
7 Years Ago
Changed cargoship light fixture decal materials to non-decal
7 Years Ago
Tweaks to Turret NPC settings.
7 Years Ago
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
7 Years Ago
More work on NPC spawns on Cargo Ship. Tweaks to some Scientist settings.
7 Years Ago
Tweaked NPC spawns on Cargo Ship.
7 Years Ago
Fix NRE in NPC Memory.
7 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
7 Years Ago
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7 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
7 Years Ago
Fixed fireballs not doing any damage on the boat
7 Years Ago
Fixed arrow velocity on the cargo ship
7 Years Ago
Compile fix
7 Years Ago
Sleepers with parent update their model position every frame
7 Years Ago
NPC Turret now works with Cargo Ship. NPCs spawn on Cargo Ship by default. More NPC spawns on the Cargo Ship.
7 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
7 Years Ago
Network++ Save++
7 Years Ago
NRE check in BasePath. PlayerModel applies rotation in world space. Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player. Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
7 Years Ago
Projectiles don't inherit parent velocity if hitscan
7 Years Ago
Improved client entity velocity estimate
7 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
7 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship