32,445 Commits over 4,048 Days - 0.33cph!
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potential fix for all player types animating with a parent
BaseEntity velocity getters return the correct velocity for the local player
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M39, lods world model and view model and textures
Fixed bundle assignments on some cargo ship materials
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Sickle meshes and textures
More work on scientists spawning on cargo ship.
Cursed cauldron meshes and prefab
Fixed vending machine breaking when placed on wooden foundations
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
Removed cargo ship from iceberg folder
another NRE fix for missing UI element
fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
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Fixed timed explosive sticking when parented
Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
Don't unparent sleepers from cargo ship
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now)
Added "Vehicle Large" layer and set up collision matrix / layer masks
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
Tweaked set network rotation on player client.
merge into main
protocol++
Fixed icon rendering on entities with isDynamic set
Cherry picked
28917 to main
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Disabled impostor shadows (testing shadow job crash)
Attempt at fixing shadow cascade crash (RUST-197)
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
Fixed a couple NREs in AI.
Merge from entity_parenting