33,413 Commits over 4,140 Days - 0.34cph!
Fixed depth-related water artifacts on Metal
Fixed old ass hidden wm weapons bug from 2015
protocol++ (client/server wave changes)
Fixed water near-clipping issue
Save / load water junkpiles
Merge from flamethrower_v2
Fixed Linux release build getting written to debug folder (classic andre)
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
removed the errant wood beams from water junk piles
Tweaked waves and foam until proper fix: longer waves, less frequent & softer foam
Fixed oil rig lights pulsing intensity after switching culling state
Fixed oil rig distance flares not turning off during day time
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AIInformationZone NRE fix for no AIInformationZone
hail mary water q=0 displacement fix
remove stray stopping music debug.log
fixed disabled navmesh spam
oil rig ch47 no longer drops crates when destroyed
roam bunching fix
rowboat fix
More foam on rhib + longer fading ocean disturbance
door work
fixed scientist respawns on oil rig
do not save scientists
Oil rig breaker clunk sound
Fixed NPC moving all fucked when traversing navmesh link (classic)
Water interaction aligment proper + rowboat disturbance size tweaks
Softer cargoship splash wake intersection with ocean (needs switch to interaction later)
Fixed rhib and rowboat disturbance always active, even when not submerged; updated both prefabs
Tweaks to reduce rowboat wake size and mitigate disturbance flickering; update rowboat prefab
subtracting #
32821 (multiple errors)
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
Fixed NPC entities snapping to world origin while traversing navmesh links
Oil rig music and ambient sounds