branchrust_reboot/maincancel

33,416 Commits over 4,140 Days - 0.34cph!

6 Years Ago
code cleanup
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
subtracting 33575 (server stall)
6 Years Ago
bolt rifle fractional reload anim fix
6 Years Ago
Oil filter silencer, materials and prefab setup.
6 Years Ago
Enabled pooling on player corpse entity and ragdoll object
6 Years Ago
Profiling
6 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
6 Years Ago
Fixed entity registry issues when entity is destroyed
6 Years Ago
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6 Years Ago
f r a c t i o n a l r e l o a d i n g
6 Years Ago
Explosive ammo sound tweaks
6 Years Ago
Added poolable component to party hat
6 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
6 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
6 Years Ago
Jenkinsfile
6 Years Ago
Cherrypick from 33008 (Updated scientist art)
6 Years Ago
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
6 Years Ago
can no longer use weapons when tangled in deflated hot air balloon canvas can no longer see through hot air balloon canvas when inside
6 Years Ago
fix
6 Years Ago
players now fall when sleeping on a building block which is then destroyed
6 Years Ago
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
6 Years Ago
Subtracting 33361 (test)
6 Years Ago
fall damage fixes server.playerserverfall convar (default true)
6 Years Ago
server falling deals appropriate fall damage players do not fall through water wounded players also now fall instead of hovering
6 Years Ago
disconnected/sleeping players now fall to ground
6 Years Ago
Toggle LightEx along with light lodding/culling
6 Years Ago
fixed muzzle brake not properly applying recoil reduction muzzle brake reduces damage by 15%
6 Years Ago
skin approval compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%) compound bow costs 25 metal frags instead of 75
6 Years Ago
missing file
6 Years Ago
tracer work
6 Years Ago
tracers visible from long distance
6 Years Ago
Code locks stackable in players inventory
6 Years Ago
Shelves can no longer be placed on top of each other
6 Years Ago
Barricades now stack (10)
6 Years Ago
dropbox can now be repaired
6 Years Ago
Vending machine can no longer be placed through world layer
6 Years Ago
Shader stripping lightmap and built-in fog permutations (not needed for now)
6 Years Ago
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
6 Years Ago
udpated heli tracers
6 Years Ago
tracer improvements
6 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
6 Years Ago
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles tracers are now 1/4 length
6 Years Ago
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons
6 Years Ago
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
6 Years Ago
Unload certain large static prefabs after loading the map
6 Years Ago
Super potato quality setting (test)
6 Years Ago
improved flashlight effect wall clipping
6 Years Ago
improved laser effects thompson can now take flashlight and lasersights protocol++