branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
helicopter no longer targets sleeping players explosive rounds check line of sight
9 Years Ago
EAC auth kicking safety
9 Years Ago
Stab Impact Effects (temp)
9 Years Ago
fixed research table success calculation
9 Years Ago
view model bone club updates
9 Years Ago
Fixed missing physic materials on driftwood
9 Years Ago
manifest, phrases, loot tables
9 Years Ago
loot table updates
9 Years Ago
Changed sandbag barricade physics material. Sand bag impact tweak Flies tweak Hoese decal fixes
9 Years Ago
reduced starting ammo of firearms
9 Years Ago
Shelves prevent building collider tweak
9 Years Ago
autoturret health increased autoturret bullet protection increased slightly
9 Years Ago
Floor and triangle floor sphere test tweaks
9 Years Ago
9 Years Ago
fixed spear repeat delay buffed arrow headshot multiplier
9 Years Ago
Doors not stackable
9 Years Ago
PerformanceReport - uptime, averagefps
9 Years Ago
slightly reduced bullet damage
9 Years Ago
9 Years Ago
lowered shelf
9 Years Ago
Fix for RUST-167 - Embrasure LODs not behaving
9 Years Ago
Floor sphere test tweaks
9 Years Ago
shelves have way higher health + proper physics material
9 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
9 Years Ago
Making guid is empty is an error
9 Years Ago
Auth timeout tweaks
9 Years Ago
Wood high gate cost as much as the wood high wall (800->1000) Re-implemented Stone gate
9 Years Ago
Clear the bust flag on doors on first run, incase it was saved
9 Years Ago
Fixed doors stuck as busy after server restart
9 Years Ago
Fixed shutters taking slash damage
9 Years Ago
Updated loot table (missing pork)
9 Years Ago
Metal and stone foundation.steps hollow
9 Years Ago
More shelves life
9 Years Ago
Satellite Dish prefab update
9 Years Ago
Network++
9 Years Ago
Foundation step rollback
9 Years Ago
changed the spear animations so they strike the target sooner.
9 Years Ago
manifest, loot, etc
9 Years Ago
bone knife & eoka no longer fill up the uncommon spawn table (now common) mace, longsword, large cleaver now uncommon instead of rare salvaged sword common higher chance for usable weapons/tools in radtowns drastically reduced ammo found with weapons in radtowns
9 Years Ago
protocol++
9 Years Ago
door health/armor balance sheet metal door cheaper
9 Years Ago
stone spear once again takes wooden spear instead of 300 wood to craft
9 Years Ago
broken items can be researched, albeit at huge risk for destruction
9 Years Ago
item condition inversely reduces research chance by 50% instead of 100%
9 Years Ago
actually fixed infinite 556 ammo
9 Years Ago
firearms found in radtowns/barrels spawn with zero or almost zero condition
9 Years Ago
fixed auto turret NRE's
9 Years Ago
groundwatch can specify layers (no more floating turrets)
9 Years Ago
New landmine explosion. New Incendiary rocket explosion.
9 Years Ago
weapons used as crafting ingredients unload all of their ammo before being used up