30,783 Commits over 3,867 Days - 0.33cph!
Merge to Main - Explosion work
Manifest (ambience changes)
LOD fixes for building parts doorways
Fixed potential NRE in Planner.Server DoBuild
Fixed potential NRE in Construction.Placement
very low chance for duplicates (of blueprints you already know) when revealing
Fix bug when disabling/destroying AmbienceEmitters
Set player voice audiosource priority to max
devastating ak/bolt nerf - recoil penalty while moving
merge from main/ambience2
weapons can specify a movement penalty for recoil
m249 has insane recoil when moving (unusable)
external stone gate now more rare
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
Stability neighbour notify only sends along female links
Fixed potential NRE in BaseEntity OnValidate
m249 actually unresearchable and uncraftable
Added stability.verbose convar (default off)
Stability floating point inaccuracy fix
Wall sideways stability socket tweak
Stability refresh of connected building blocks notifies along both male and female links
Fixed grass removal exploit
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
Subtracting building_system_2.1
Merge from building_system_2.1
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
fixed survey charges working underwater
fixed survey charges sometimes not working
Subtracting building_system_2
Merge from building_system_2
cannot place pumpjacks or quarries under water anymore
merge from building_atlases
fixed scope position on the ak47
merge from building_atlases
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
maxthreads convar defaults to 8