30,783 Commits over 3,867 Days - 0.33cph!
Removed window bars / door from planner
Compile debug+release together
Moving AmplifyColor back to ThirdParty
Test that referenced prefabs are in an asset bundle
Fixed map water not drawing
Correctly limit chat input characters on HUD
Report some server perf stats in query
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
Finished organising, for now
Footprint Wolf Sand/Snow specific.
Footprints Human left/right
Footprint Human Sand/Snow specific.
Footprint Horse Sand/Snow specific.
Footprint Bear Sand/Snow specific.
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Organisation commit 3/134
Organisation commit 2/134
Organisation commit 1/134
Moving some source files from /Assets/
Snow jacket icons, loot tables, steaminv schema
Fixed multiple snow jackets instead of using skins
Removed half-height proper
Stopped selling/spawning limited halloween items
Fix for Rust-121 - Amored doors have an additional offset
tweaked the player's turn in place animations
added water splash fx for when the player is treading water/swimming above waterline
Added fly swarm effect.
Increase visibility of snow bare footprint.
Fixed sand impact that wasn't set to receive shadows.
added preventbuilding to autoturret, derp
Server compile fix @diogo
Fixed torch lit sound not reacting to sound sliders
Fixed door placement on triangle floor
Fixed melee weapons thrown at barricades damaging the thrower
Fixed door close sound playing with first interaction of door
Added BaseEntity.Flags.Busy
Cannot interact with doors while closing or opening
Tone down yesterday's ssr tweaks a little bit
all chopper gibs are two sided
Bucket of fixes for signs/banners
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering
Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers
Added water fallback to lowest quality if GPU-based sim is not supported
Tweaked water local reflection to be slightly faster; longer vertical reflections far away
Merged in changes from Before; renamed shaders, minor refactor
Quick fix for high external gate sounds