34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                enabled gibbing of basecombat objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                This should fix a bunch of warnings in the server build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed 'Assign to friend' to 'Give to friend'
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimized building explosions some moar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
 
                
                
                
                
                
             
         
        
            
            
            
                
                added impact effects for when player hits cloth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled shader preloading
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main/bushrustles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix missing sound references
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-add river sounds to terrain gen
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the turn in place animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing stack size
Fixed not being able to click on overlay panels (codelock, assign to friends etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled PVT by default as it doesn't seem to improve FPS for most people
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server Cull bush rustling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed decals not retiring
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on terrain quality levels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some debug printing
Updated error report urls
Disabled river sound spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix SoundPlayerCull and add support for distance based culling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed terrain parallax on terrain blend shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                added animations for sitting down at a campfire and roasting the ole frank and beans
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Tweaked animal speeds
Added effects.grass
Tweaked spawn counts
Perf/Memory tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed performance regression
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't run analytics in editor
Fixed error reporting sometimes failing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spawn population filters (/blame changeset 7129)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fullscreen exclusive mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted possible Windows path fuckup which shouldn't have been committed in the first place
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Second Windows path fuckup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tree optimizations
Protocol++ (network)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added INeedsToStartDisabled to a bunch of scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                More INeedsToStartDisabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity.isClient set up properly before entity is activated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed uncrouching into ceilings and rocks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix resource nodes not visually getting smaller based on contents
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added shader level setting to tweaks menu
Gave some shaders low lods (to the best of my abilities)
Updated phrases
Terrain Quality shader LOD now adheres to graphics.shaderlod too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed loot window scaling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed players being lootable from distance and when alive