34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                radiation overlay maxes out at 100 rads instead of 500 
Loot panels display proper names of objects you are looting, including alive players
fixed trash cans culling a little too early
 
                
                
                
                
                
             
         
        
            
            
            
                
                created LODs and worldmodel (drop) prefab for  hatchet / salv. icepick / boneknife / lantern
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added double sided clothing shader. Added burlap headwrap 1 of 2.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some naming convention issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added metal physics material to metal armor
implemented burlap headwrap
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed all impact effects not showing up on objects that take damage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                created LODs and worldmodel (drop) prefab for  pickaxe / stone & wood spear / stone pickaxe
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added vince to the devlist
 
                
                
                
                
                
             
         
        
            
            
            
                
                Builder show eac_hashtool errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from barricades branch
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                an eac_hashtool that doesn't tell lies
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
 
                
                
                
                
                
             
         
        
            
            
            
                
                grenade usability updates, better effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered grenade light radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                repair bench pivot fix, I hope.
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered thompson rate of fire a bit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explosions raycast so you can take cover from them now 
+ c4 won't destroy all the boxes in someones house when placed on the outside
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                3 new heads fbx's, prefabs + materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverting screenspace water
 
                
                
                
                
                
             
         
        
            
            
            
                
                bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
 
                
                
                
                
                
             
         
        
            
            
            
                
                imporoved the bandage other animation so it's longer and matches the bandage self anim.
tweaked the blending for the salvaged axe animation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Network proto++
Added horse animal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowering sign resolution (crash test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pillar render distance #118
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                shaderlod now targets only specific shaders 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speedtree perf lockdown
 - Automatically try to set the tree LODs (unification)
 - Make sure all Speedtrees are labelled Speedtree
 - Disable Smooth LOD transitions (perf test)
 - Set Alpha Cutoff properly
 - Switch shader to defaults (invert this when we're ready)
 - Limit billboard texture size to 1024, disable mipmapping
 - Force tree networking global (fixes pop in on some trees)
 - Force tree layer to Trees
 - Inverted TreeMesh placeholder behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing horse corpse prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing SpeedTreeImport script
Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gib files for some of the placeable objects/loot objects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential compilation error in Standard-Specular shader
Second attempt at screen-space water; now working on builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                implemented dan's gibs for furnace, large storage, small storage, 
 
                
                
                
                
                
             
         
        
            
            
            
                
                bean can grenade fbx + lods + prefabs + textures + materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed changing water mesh parent during OnEnable
Removed water debug messages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Loading screen music facility
Fixed tree placeholders
Changed how snapshots are sent (for more reliable loading order)
NetworkProtocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Horse ragdoll
Stop ragdolls kneeling up on spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap)
Components on TerrainMeta adds more components that are probably required
Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)