branchrust_reboot/maincancel

34,494 Commits over 4,232 Days - 0.34cph!

11 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
11 Years Ago
updated manifest
11 Years Ago
Fixed player rendering distance
11 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
11 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
11 Years Ago
fixed crystals having 0 health and they now use ore protection values
11 Years Ago
Fixed text layout on signs being inconsistent
11 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
11 Years Ago
Fixed some errors not getting reported
11 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
11 Years Ago
Schoolboy error
11 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
11 Years Ago
CreateCollider NRE fix
11 Years Ago
Disable Unity splash screen
11 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
11 Years Ago
Fixed some server NREs
11 Years Ago
fixed the footsteps so they no longer look like they're coming from an elephant added snow footsteps
11 Years Ago
legs LODS01 uv fix
11 Years Ago
Fixed decal shader being pink on OpenGL
11 Years Ago
Fixed BuildingTest
11 Years Ago
Store symbols during build
11 Years Ago
Symbol progress reporting
11 Years Ago
re-added censorship to ragdolls, whoops!
11 Years Ago
Store more symbols
11 Years Ago
Clicking will no longer interrupt bandaging
11 Years Ago
Latest RustNative
11 Years Ago
Latest RustNative
11 Years Ago
Fixed not being able to place doors in caves
11 Years Ago
Fixed tracers not showing
11 Years Ago
updated tracer effects
11 Years Ago
added bolt rifle world model LODs, created the bolt_rifle.worldmodel
11 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
11 Years Ago
Sign text tweaks
11 Years Ago
replaced terrible thompson xylophone sound
11 Years Ago
minor tracer changes
11 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
11 Years Ago
Added GetItemOptions for @helk
11 Years Ago
Basic Decay Test
11 Years Ago
Moving decay.cs out of root
11 Years Ago
Compile fix
11 Years Ago
Compile fix
11 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
11 Years Ago
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
11 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early
11 Years Ago
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
11 Years Ago
Added double sided clothing shader. Added burlap headwrap 1 of 2.
11 Years Ago
Fixed some naming convention issues
11 Years Ago
Fixing more prefab stuff
11 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
11 Years Ago
fixed all impact effects not showing up on objects that take damage