34,494 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                further fix for peeking head through rocks to place sleeping bags
grenade throw animation 
bandage/syringe use self/use other animations implemented in third person
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player rendering distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
 
                
                
                
                
                
             
         
        
            
            
            
                
                balanced ammo crafting times to be arond 10-15 seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed crystals having 0 health and they now use ore protection values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed text layout on signs being inconsistent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed freeze in editor when pulling out sleeping bag/sign
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some errors not getting reported
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly increased chance of wounded recovery
if you don't recover from being wounded you always die
can attack if head is above water
less gravity when first impacting water
better water-ledge-jump logic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable Unity splash screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                clothing uses the Cloth-Flesh physics material & impact effects
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed the footsteps so they no longer look like they're coming from an elephant
added snow footsteps
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed decal shader being pink on OpenGL
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Store symbols during build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Symbol progress reporting
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-added censorship to ragdolls, whoops!
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clicking will no longer interrupt bandaging
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed not being able to place doors in caves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tracers not showing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added bolt rifle world model LODs, created the bolt_rifle.worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow BaseCombatEntity to override the default impact effect
Add unique impact sound to barrels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                replaced terrible thompson xylophone sound
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switch BaseCombatEntity impact override to GameObjectRef
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added GetItemOptions for @helk
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moving decay.cs out of root
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can't repair building parts under attack (fixes defensive exploit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                radiation overlay maxes out at 100 rads instead of 500 
Loot panels display proper names of objects you are looting, including alive players
fixed trash cans culling a little too early
 
                
                
                
                
                
             
         
        
            
            
            
                
                created LODs and worldmodel (drop) prefab for  hatchet / salv. icepick / boneknife / lantern
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added double sided clothing shader. Added burlap headwrap 1 of 2.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some naming convention issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added metal physics material to metal armor
implemented burlap headwrap
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed all impact effects not showing up on objects that take damage