branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
snow impact effects no longer look like tiny geysers in shadow.
9 Years Ago
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9 Years Ago
Refresh batched collider after building block rotation
9 Years Ago
Various building exploit fixes
9 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
9 Years Ago
Quarry LOD Atlasing (on L2 & L3)
9 Years Ago
Quarry ladder optimizations, prefab update
9 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
9 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
9 Years Ago
Moved options to main menu (this will get better)
9 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys
9 Years Ago
Warmup tweak
9 Years Ago
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9 Years Ago
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9 Years Ago
Tweaked player corpse bounds
9 Years Ago
Cull twig wall shadow casting mesh when batched
9 Years Ago
Shadow tweak
9 Years Ago
Tweaked entity visibility check
9 Years Ago
Tweaked corpse entity bounds
9 Years Ago
Shadow tweak test
9 Years Ago
Warn + fix if loading a save with duplicate entity ids
9 Years Ago
Enabled prefab preprocessing warmup by default
9 Years Ago
Warmup tweaks
9 Years Ago
Pumpkin tweaks
9 Years Ago
clientperf format tweaks
9 Years Ago
Warmup tweaks
9 Years Ago
EAC Update
9 Years Ago
Invalidate network cache properly on looting server.save does a clean save (wipes save cache before saving)
9 Years Ago
Added exclude filter to warmup
9 Years Ago
Removed emissive material from keylock
9 Years Ago
Kick user on RPC error
9 Years Ago
Fixed campfire line of sight check
9 Years Ago
Fixed potential NREs in RPC_Server
9 Years Ago
Minor stability tweaks and fixes
9 Years Ago
When placing a block, update the surrounding blocks
9 Years Ago
Network protocol++
9 Years Ago
Editor NRE fix
9 Years Ago
Twig and sheet metal col extra detail
9 Years Ago
Build server compile using unity 5.2.1p3
9 Years Ago
tundra impact decal/effect new beancan grenade explosion effect tweaked beancan grenade fuse effect
9 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
9 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
9 Years Ago
LightEx tweak
9 Years Ago
Fixed LightEx interfering with light fade in / fade out
9 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
9 Years Ago
Updated wall stability supports for the new colliders
9 Years Ago
Updated triangle foundation sockets for the new colliders
9 Years Ago
Minor LightLOD fixes
9 Years Ago
new C4 explosion effect.
9 Years Ago
ConstructionCollision touch