34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added map to build settings :x
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented Tom's 3 new head meshes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at wolf sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the missing normal map on the viewmodel arms.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed out of order errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle missing map properly on client
Handle maps without terrain properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speedtree buildserver crashes (!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added water level awareness to screen-space water; fix issue #123
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Possible fix NRE in DoClientConnected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can remove sleeping bags from death screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player.IsDucked not working for other players/server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player.IsSprinting not working for other players/server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grade materials not being always being applied properly
Fixed compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BuildingTest save not loading
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Moved gameapi stuff to new backend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled screen-space water in builds; pushed back eye clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                rpg fbx + textures + material + lods + prefab (lod needs improvement)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Completely removed clouds from the raid biome
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed server autoupdating on startup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                view model animations for rocket launcher
sound effects and special fx for rocket launcher
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rustle sound triggers being on the wrong layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed parachute cull distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clientside IsDeveloper() fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                re-rigged the rocket launcher to include Tom's new rocket model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some head wrap clipping issues with new head models
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the pickaxe world model being all white
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked animal animations a bit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switched to packed maps for pvt prepass rendering
Reduced PVT system memory footprint by ~85%
Reduced PVT initialization time by ~60%
Added PVT initialization stats for memory and timing
Updated native builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Little extra bits on the repair bench gibs.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added decal.scale server convar
Optimized PrefabAttribute lookups (doesn't create any objects now)
Don't decay landlocked blocks
Added ddraw.box
Fixed not being able to place triangle foundation on terrain
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed barricades missing placement guides