34,494 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                turn inplace animations for rifle / rock / spear / torch
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the inplace turning animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                stone hatchet world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                metal helmets protect slightly less, and there is a graident between all of them
metal clothing costs much more
firearms are more expensive and the cost levels between them more apparent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for awake players not adding comfort
 
                
                
                
                
                
             
         
        
            
            
            
                
                stone more expensive
armored much more expensive
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the special fx when shooting cloth material (added flecks of fabric flying out)
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass at bear sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce falloff distance for impact sounds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated grenade to be in 'Weapons' loot table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bleeding notification not showing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some barricades pivot placement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some rope texture definition improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor fix in the two new radtown prefabs
Updated game manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                grenade bounce sound is no longer 2d
added grenade icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed WoundingEnd bugs (thans bawng
 
                
                
                
                
                
             
         
        
            
            
            
                
                radiation balance
grenade balance
explosives use multiple damage types
 
                
                
                
                
                
             
         
        
            
            
            
                
                clothing has some minor radiation protection
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                radiation damage regression fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some items being instant-craft + added warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed manboobs showing through clothes in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                health regen radiation limit adjusted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TriggerHurtEx exception when doing stuff in physics callback 
Dropped items stick around for longer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up menu background
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the pistol/rifle  turn in place animations
tweaked the crouchwalk animations and the jump forward animation.
added run lean animations for the bow / hatchet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reducing the ragdoll quality (perf)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Subtracting 7282 (replaced meta files, breaks dependancies)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed BeginSample with no EndSample
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added overflow checks to string to int conversion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
 
                
                
                
                
                
             
         
        
            
            
            
                
                you can now jump out of water onto small ledges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Icons for barricades & camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                added animation for bandage wrapping other players for the view model / third person
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed the 3rd person medical syringe animations so they match the bandage wrap anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed minor bug with the 3rd person syringe anims