30,783 Commits over 3,867 Days - 0.33cph!
Fixed stone hatchet "missing effect" warnings
Toned down stone hatchet screen shake (in line with metal hatchet)
Fixed quarry particle effect performance issues and added particle LODs
breath doesn't show up in the pitch black now.
fixed some issues with the player's eyes facing wrong direction during some animations
Furnace performance optimization. Added flicker to the furnace light.
Added particle LOD's to small furnace
Editted Large furnace FBX so LOD2,3 don't block the fire FX
Tweaked large furnace particle LOD distances.
Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly.
Savas signs for confused noobs.
Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
Fixed arrow damage being lower than intended
added lod settings to the large furnace particles.
Increased brightness of nights with full moon
Added ParticleSystemContainer utility component (added to large furnace as an example)
Don't bother warming up effects in editor, we cool
Fixed ALT head rotation offset fuckup
Added particle quality slider to F2 menu
Do warmup in coroutine so game stays responsive (kinda)
Shader variants wamup
Fixed attachment networking fuckupz
Added ParticleSystemLOD (set up on the large furnace as an example)
Fixed smoke particles immediately disappearing when the large furnace is toggled off
Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
Offset loading when opening steam inventory
Cleaning away usage of Awake, Start, OnEnable in entities
Cleaned up LODGrid.Instance testing
Fixed removeowner talking about moderators
Fixed clothing not showing when player first enters pvs
Added an overlay bleeding test normal map.
Screenshots location fix
Log colours
Extra Logging
Increased Savas silo loot respawn rate.
Fixed buildings not dropping gibs
Fixed barrels spawning on top of each other. Removed _dm Savas version completely. (for now, it was never properly playable)
Increased loot spawn rate on Savas.
Missing loot asset file. Savas cliff topology. (No floating trees and bushes)
reduce the idle gesture frequency.
F4 = screenshot (saves one with hud and one without)
F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render)
Added graphics.dof_aper, graphics.dof_blur
Tweaked eye materials
Slightly less overwhelming bush spawns on Savas. Added a new food crate loot type. Turned one Savas compound into a food town. Built manifest.
SavasIsland isn't missing half the decor spawns anymore.
Touching ocean shader; because unity
Hapis has topomaps for barrel spawnage again.
If spectating in first person use player eye angles
Fixed 3rd person spectator offset
In eye view for specator uses correct eye bone
Smoothed dev camera, automatically hides HUD and draws local player, jump slows down cam movement
camlerp convar alters lerp for dev camera
Keypad plus and minus change quality level, multiply toggles HUD
Coldbreath only shows when players are close enough to see it
Attempt to make SavasIsland playable