branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Prefab auto disable
9 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
9 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
9 Years Ago
Fixed LOD fuckup
9 Years Ago
breath doesn't show up in the pitch black now.
9 Years Ago
fixed some issues with the player's eyes facing wrong direction during some animations
9 Years Ago
Furnace light tweak.
9 Years Ago
Furnace performance optimization. Added flicker to the furnace light.
9 Years Ago
Added particle LOD's to small furnace Editted Large furnace FBX so LOD2,3 don't block the fire FX Tweaked large furnace particle LOD distances. Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly.
9 Years Ago
Savas signs for confused noobs.
9 Years Ago
Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
9 Years Ago
Network++
9 Years Ago
Missing files.
9 Years Ago
Medical crate graphics.
9 Years Ago
Fixed arrow damage being lower than intended
9 Years Ago
added lod settings to the large furnace particles.
9 Years Ago
Increased brightness of nights with full moon
9 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
9 Years Ago
Don't bother warming up effects in editor, we cool
9 Years Ago
Fixed ALT head rotation offset fuckup
9 Years Ago
Added particle quality slider to F2 menu
9 Years Ago
NetworkDestroy NRE fix
9 Years Ago
Do warmup in coroutine so game stays responsive (kinda) Shader variants wamup
9 Years Ago
Fixed attachment networking fuckupz
9 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
9 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
9 Years Ago
Offset loading when opening steam inventory
9 Years Ago
Cleaning away usage of Awake, Start, OnEnable in entities Cleaned up LODGrid.Instance testing
9 Years Ago
Fixed removeowner talking about moderators Fixed clothing not showing when player first enters pvs
9 Years Ago
Added an overlay bleeding test normal map.
9 Years Ago
Improved quarry VFX's
9 Years Ago
Screenshots location fix Log colours Extra Logging
9 Years Ago
Increased Savas silo loot respawn rate.
9 Years Ago
Fixed buildings not dropping gibs
9 Years Ago
Networking tweaks Tweaks
9 Years Ago
Fixed barrels spawning on top of each other. Removed _dm Savas version completely. (for now, it was never properly playable)
9 Years Ago
NRE fixes
9 Years Ago
EAC update
9 Years Ago
Final loot rate tweaks.
9 Years Ago
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9 Years Ago
Increased loot spawn rate on Savas.
9 Years Ago
Missing loot asset file. Savas cliff topology. (No floating trees and bushes)
9 Years Ago
reduce the idle gesture frequency.
9 Years Ago
F4 = screenshot (saves one with hud and one without) F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render) Added graphics.dof_aper, graphics.dof_blur Tweaked eye materials
9 Years Ago
Slightly less overwhelming bush spawns on Savas. Added a new food crate loot type. Turned one Savas compound into a food town. Built manifest.
9 Years Ago
SavasIsland isn't missing half the decor spawns anymore.
9 Years Ago
Touching ocean shader; because unity
9 Years Ago
Hapis has topomaps for barrel spawnage again.
9 Years Ago
If spectating in first person use player eye angles Fixed 3rd person spectator offset In eye view for specator uses correct eye bone Smoothed dev camera, automatically hides HUD and draws local player, jump slows down cam movement camlerp convar alters lerp for dev camera Keypad plus and minus change quality level, multiply toggles HUD Coldbreath only shows when players are close enough to see it
9 Years Ago
Attempt to make SavasIsland playable